Author Topic: [WIP] GVCv Selket  (Read 12367 times)

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Offline headdie

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Lets see how far I get with this one.
So far spent 1 hour to 1 1/2 hours on it and I think I have thrashed out the basic shape.

At the moment I am aiming at a Vasudan spin on the Diomedes as a multi role, fighter bearing corvette with the aim of it being able to take on multiple Shivan cruisers in different directions while on escort duty and be able to quickly shift from assault to defence and vise versa with little preparation time.  So far the only concrete aspects I have in my head are that:
* it carries about a squadron of light/medium fighters
* conditions onboard are similar to RL nuclear fast attack subs



edit

I have removed the p3d uploads of this model, if anyone is interested in looking at/working on this model then feel free to contact me and I will sort that out for you.
« Last Edit: October 17, 2012, 05:08:56 am by headdie »
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Offline Raven2001

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I think that you should spend more time on the overall shape. As it is, it's very repetitive and uninteresting, not to mention it doesn't look vasudan.

Why don't you try drawing a rough concept first, before jumping to modelling? :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline An4ximandros

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 Raven's right, it could be more interesting, try using subdivision on p3d, it gives a more "organic" look like the Vasudans have, it might inspire you.

 You could also look up insects or animals that more or less have the shape you seek for inspiration, your ship reminds me of a Trilobite, you could find inspiration on it's looks.

 But please keep going, we have serious lack of "modern" Vasudan equipment.

 

Offline Raven2001

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I don't think that insects will give the needed inspiration... its a vasudan vessel after all.
The idea of drawing a concept (no matter how crude it is), is the fact that you can explore relations between sweeping curves (the foundation of a vasudan vessel) very fast and easy. :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 
I like the general aesthetic style and shape, but I agree with Raven in that it needs more variety in the overall shape/structure.

I think for the kind of ship you're going for, it looks too thin--it's hard to imagine a ship like that holding all of the things you want it to, and such a thin ship makes it difficult to edit things around with regards to turrets and some subsystems (ex: how is that BGreen turret mounted on the outside of a hull piece barely 5 meters thick? - kind of questions).

My suggestion would be to expand the bottom-middle area, and put the fighterbay/entrance there (either in the front or back, with the entrance being cut into an angled section at one end; may be an interesting idea to have two entrances so it looks more efficient for operating craft that are coming or going at the same time). Essentially, the centerline 'body' would be taller, perhaps jutting out with a few large, shallow curves/bulbous sections (think Halo's Covenant ships) along its length.

It also could use some more curves--Vasudan design is all about curves, and this is rather lacking in that area. It's almost there, but a bit short of it.

The 'nose' section--might be a good idea to 'raise' the upper part of the nose, so to speak, so that you can place turrets there that are capable of shooting targets in front (as well as a decent degree above), and to give the ship a more 'full' and shapely aesthetic. The Hecate's 'massive bricks connected by comparatively small sections' aesthetic is difficult to pull off well (and the Hecate arguably doesn't).

Just some suggestions; I think you've got an interesting concept here so far, and I'd enjoy seeing what it looks like in the future.
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Offline headdie

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Ironically enough between computer issues and other things I have been working on a revised hull design for the ship and just finished uploading it to p3d, I think it has a much more vasudan vibe to it.

main
http://p3d.in/FMk9U

cut away version so you can see what the hanger is doing
http://p3d.in/pERah

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Offline BritishShivans

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A bit too boxy now for a Zod ship, I have some very nice ideas about the shape but because I'm a crappy drawer sadly I can't really show you anything.

All I can say is that you probably curve the front "head" - the bit sticking up at the front, maybe like the Sobek. Adding some sharp curves to the "wings" at the front will probably help the forward profile and make her look aggressive.

 

Offline Raven2001

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Looking better indeed. Still needs more of a vasudan feel, though.
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Nyctaeus

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Looks cool for me :yes:. I want to see it with more details!
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Offline crizza

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It has a certain Sobek feeling...maybe you should make the fins and the stuff more...curvy?

 

Offline headdie

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I was looking at the Sobek, Mentu and hatty retail models when coming up with this one, the basic shape of the back half of the Sobek looks right to me though I have gone for hatty style side engines for variety.  The head of the sobek on the other hand to my mind just dosn't fit with the vasudan theme so for the front I am going for a mentu/hatty/me hybrid there.

At the moment the plan of action is:
* Remedy many of the hard angles in the wings of the head
* Curve the top faces of the upper engine section
* Crimp and round the neck
* Look at removing the flat section between the side and upper engines
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Offline BritishShivans

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Your Hattie/Sobek/Mentu hybridized detail stuff you mentioned is actually a good way to summarize what look I was thinking about. That was the kind of thing I was trying to describe.

 

Offline headdie

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had a thought on making the "head" more aggressive, a quick rough modeling is here http://p3d.in/3e0Ym

Personally I like the general feel for the new head though at a minimum I want to reprofile the crest and the main body section will need rescaling as to me it feels small compared to the head at the moment.
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Offline crizza

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Thats more like it :)
No, go and make the back of the ship like this  :D

 

Offline An4ximandros

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Found a geo-hole while looking at yer ship.

Also, I'd like to say the new ship looks really nice, keep it up.


[attachment deleted by a basterd]

 

Offline headdie

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could have sworn I fixed that :eek2:, anyhow thanks for pointing that little bleeder out.

also done some work reprofiling the rear half of the ship so it isn't so head heavy and here is a quick end of weekend update
http://p3d.in/OtxcK
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Offline Nyctaeus

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I really like it :yes:. I think the shape would stay as it is now, and it's time to add a lot of pretty details :)
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Offline SypheDMar

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When it was first shown, I didn't like it. Now it's getting good. I think it's a bit too flat though. The top and bottom surface aren't interesting.
It looks infinitely better subdivided, but this new version has something weird going on with the wing tips. It's very noticeable when you show the wires.

 
It looks good, but it's a wee bit too close to a Sobek for my liking. Maybe when you've added frills and all it'll hide the similarity in shape.
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Offline headdie

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Having a few moments of inspiration for detailing work.  I am still working on it tonight but progress so far http://p3d.in/dyBfF
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