Well, I'm not here for FS anyway, retail version seemed rather medicore for me (inferior to Wing Commander, that's for sure). It was BP: AoA that convinced me to care about FS universe (Inferno was also nice, as it introduced me to modding). When I started modding, I planned to someday do a TC outside of FS universe.
While making models in the nature of FS2 is a good idea, there's absolutely no reason to be limited by it. Taking creative liberty with remakes and new models, while keeping them reasonably close to the original, is something I support. And new models don't have to strictly follow the old FS2 style (Startcomm's models are a great example of a new Terran style, which works well in FS universe), and especially not campaigns and writing. Betrayal would prefer everything to adhere to FS2 style as closely as old Inferno did, but IMHO, there's a limited number of ways to make a FS2 style campaign, and new ideas are also needed.