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Offline Lightspeed

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by J3Vr6
Besides the shinemaps, is HTL what makes those ships look so incredible?  My game doesn't look even remotely as nice as any of the ships Lightspeed has shown :(


no, ht&l makes it look worse, actually since we dont have ambient lighting yet.
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Offline J3Vr6

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Lightspeed's Graphics and Shine Maps (image heavy)
So I guess it's my graphics chipset on my laptop that makes them look crummy :sigh:

Do you use the FS1 ship textures?
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Offline Lightspeed

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Lightspeed's Graphics and Shine Maps (image heavy)
yes, i use the large textures there are from FS1.

-although on most of these models not one of them is used
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Offline Fineus

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by Lightspeed
yes, i use the large textures there are from FS1.

Are they up for download somewhere? I just can't be bothered to reinstall the game :)

 

Offline Ashrak

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Lightspeed's Graphics and Shine Maps (image heavy)
i know what would be cool.....


stick a beam cannon on every spinning thingie and then they join in a point in the middle of the cannon and a HUGE beam comes out of the middle thing :D
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Offline mikhael

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Actually, Ashrak, when I was redesigning the Mjolnir, I came up with a decent explanation as to why the whole thing is built the way it is. The inner grinder sets up a magnetic lens for bending the beam for small adjustments. On capships, this is handled by a spinning donut built into the hull, but the Mjolnir doesn't have the space for that. The outer grinder... well, I never came up with a good reason for that. ;) Counter rotation perhaps? ;)
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Offline Ace

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by mikhael
Go look at the mesh in a 3d editor. Its utter garbage. I swear, some :V: crony had a spare ten minuts on his lunch break and threw something together. Then they realized they didn't have a model for the Mjolnir and took the first mesh that was offered up.

I'll remodel the Mjolnir cleanly if anyone wants it. If you'd like, I'll model it as a low poly version of my Mk2 model. Someone will have to texture and convert it though. It'd only take me like a couple hours to throw it together.


Since the Mjolnir RBC was added as a fan request on the VBB, (there was quite a demand for a beam cannon turret for nodes) it's not too far from the truth.
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Offline phreak

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by mikhael
Actually, Ashrak, when I was redesigning the Mjolnir, I came up with a decent explanation as to why the whole thing is built the way it is. The inner grinder sets up a magnetic lens for bending the beam for small adjustments. On capships, this is handled by a spinning donut built into the hull, but the Mjolnir doesn't have the space for that. The outer grinder... well, I never came up with a good reason for that. ;) Counter rotation perhaps? ;)


i would have always thought they would have been used as heat sinks of some sort, at least the outer grinder would be.  your innder grider idea sounds reasonable
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Offline mikhael

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oh yeah! I did put thermal radiation fins along the backside of the outer grinder! I completely forgot. It wouldn't really need to spin though.
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Offline Sandwich

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Lightspeed's Graphics and Shine Maps (image heavy)
Mik, if you do make a low-poly version, take some isometric renders of the hi-poly one to use as base textures for the low-poly. :)
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Offline Lightspeed

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Fighter shinemaps (image heavy)
Since everyone wanted me to do fighters first....

... here they are:



With those shinemaps completed every fighter and bomber there is in FS2 will have appropriate shine maps. All that's left to do is some more c(r)apships ;)

Download the fighter shinemaps

Comments always welcome :)
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Offline mikhael

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Sandwich, you're insane. You realize how many different angles you'd have to get to get decent maps for the thing?

Besides, my high poly one isn't detailed enough to use as a base for textures of a low poly one.
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Offline Taristin

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Lightspeed's Graphics and Shine Maps (image heavy)
Oh! I'd love to see your take on the FS1 ships, since I didn't like GE's version. :D
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Offline Styxx

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by Corhellion
SOMEONE PUT THIS IN THE HLP NEWS!!!


* points to "suggest as news post" option *

Do it yourself! :p

(really, you guys gotta start using it, we can't keep track of everything that happens on the forums)
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Offline Taristin

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Lightspeed's Graphics and Shine Maps (image heavy)
I just tried, but after I hit send or whatever, I got a blank white screen.
Edit: Hm. I was logged out of the main page.

Edit 2:  And now it's telling me my password and stuff are wrong again. :wtf:  This is why I can't participate...
« Last Edit: November 04, 2003, 08:11:07 pm by 273 »
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Offline Lightspeed

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by Raa Tor'h
Oh! I'd love to see your take on the FS1 ships, since I didn't like GE's version. :D


I think my version would be pretty similar, but maybe i'll have a go at them later when i finished the FS2 stuff.
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Offline Bobboau

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Lightspeed's Graphics and Shine Maps (image heavy)
I think the shivans would look a bit better if the shine map was a bit granier, like it was made of a composite crystal, and maybe just a very very slight bulish and purpleish glent to them, just MHO though, they do look very nice
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Offline Sandwich

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by mikhael
Sandwich, you're insane. You realize how many different angles you'd have to get to get decent maps for the thing?

Besides, my high poly one isn't detailed enough to use as a base for textures of a low poly one.


I know I'm insane, what's your point? ;)

Seriously, though, it's not that bad. All you have to do is render a single "wing" at 90 degrees to get a base texture for the wings, a single side of the main part to get a texture for that, etc. Each time you turn off from rendering the parts that you're not interested in.
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Kazan

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the rings could be expiriemental gravito-magnetic engine technology holding it implace
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Offline Setekh

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Sweet mother of mystery! :eek: Okay, you made good on my challenge. That is so highlight-worthy. :)
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