Author Topic: Thread summary  (Read 51475 times)

0 Members and 1 Guest are viewing this topic.

Offline Lightspeed

  • Light Years Ahead
  • 212
Lightspeed's Graphics and Shine Maps (image heavy)


I like the Nahema. But then again, I like most shivan ships :)



The 'quite odd' Sekhmet.



And last but not least the Taurvi bomber, which completes the bomber shinemap selection.

Here's the zip, i've also done the meson bomb, since it fits bombing quite well :rolleyes:

Download all bomber shinemaps

Comments welcome :)
« Last Edit: November 03, 2003, 12:01:16 pm by 1317 »
Modern man is the missing link between ape and human being.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Your maps are good, Lightspeed, but are hampered by the fact that Volition completely screwed up the Mjolnir in the first place. From the model down to the textures, there's not one thing done right on that unit. Someone needs to sit down and put together proper maps for the thing from scratch.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Lightspeed's Graphics and Shine Maps (image heavy)
Actually, you missed the Bakha... But it's filename is fighter2v-03, so I understand how you could... :)
Freelance Modeler | Amateur Artist

 

Offline Flaser

  • 210
  • man/fish warsie
Lightspeed's Graphics and Shine Maps (image heavy)
I see what you meant by the Artemis being special.

I wonder if we could do something like this for every texture...
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Lightspeed's Graphics and Shine Maps (image heavy)
about the Bakha...
You can't really consider that thing a bomber, but of course it'll be done :) (i'll prolly add it to the fighter pack, lol)

Quote
Originally posted by Flaser
I see what you meant by the Artemis being special.

I wonder if we could do something like this for every texture...


no it wont work with every texture. I tried it once and it was deh suck. It only works with some of the textures because the original stuff already has it, but it's so incredibly weak in contrast that you fail to notice it unless on a 400% zoom :)
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Lightspeed's Graphics and Shine Maps (image heavy)
The blue hue is cool. It's like the purple crimion cocpit I made, and the orange alves cocpit. :)
Freelance Modeler | Amateur Artist

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Lightspeed's Graphics and Shine Maps (image heavy)
What do you mean you can't consider the Bakha a bomber?! It's the GVD Bakha for goodness sake!  Plus it packs a punch, all be it a small one...
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by Raa Tor'h
The blue hue is cool. It's like the purple crimion cocpit I made, and the orange alves cocpit. :)


the really cool part about it is that the ship itself isn't any blue-ish but light cast on it will have that blue touch to it. ;7

(another reason we want ambient lighting back :) )

Quote
Originally posted by Raa Tor'h
What do you mean you can't consider the Bakha a bomber?! It's the GVD Bakha for goodness sake!  Plus it packs a punch, all be it a small one...


well, the Bakha is... the Bakha. :nervous:
« Last Edit: November 03, 2003, 02:48:33 pm by 1317 »
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by Raa Tor'h


Yeah, I'd like to do that to a few ships...

But I like it without ambient lighting... But it's probably just me.


ideal would be to have the ambient light slider in fred, but a command line like -amb (strength) would do.

For example:

-amb 1.0 : Textures are all displayed with full brightness + specular lighting
- amb 0.5 Textures are displayed at half brightness + specular lighting

that way, you could set whatever you like most (-amb 0.0, for you)

maybe we could even add those two things together (the slider and the -amb command line:

ambient setting in FRED * ambient in Command line = ambient light

:nod:
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Lightspeed's Graphics and Shine Maps (image heavy)
I gave the artimus a purple highlight for the cockpit, I think it looks cool, but that's just me. I generaly don't see people takeing advantage of the fact that shine maps can have completly diferent colors than the base texture
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by Bobboau
I gave the artimus a purple highlight for the cockpit, I think it looks cool, but that's just me. I generaly don't see people takeing advantage of the fact that shine maps can have completly diferent colors than the base texture


made use of that for the Artemis, The Mjolnir, and the Boadicea.
Modern man is the missing link between ape and human being.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Lightspeed's Graphics and Shine Maps (image heavy)
You know it'd be nice if someone just spun it on its side, so that it shoots its beam forward like it is supposed to.  The model is, well, sort of goofy too, especially around the cannon itself.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Lightspeed's Graphics and Shine Maps (image heavy)
I don't know, it has the whole "directed beam weapon" look to it, but god knows there isn't such a fuss made about all the other beam cannons in the game.. why does this one spin and have prongs etc?

Take a page out of HW2s book I say!


 

Offline Flipside

  • əp!sd!l£
  • 212
Lightspeed's Graphics and Shine Maps (image heavy)
It's ok as a model, it looks like what it does, but it always looked like the UV Mapping was done as a rush job before lunch :(

Flipside :D

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Lightspeed's Graphics and Shine Maps (image heavy)
Go look at the mesh in a 3d editor. Its utter garbage. I swear, some :V: crony had a spare ten minuts on his lunch break and threw something together. Then they realized they didn't have a model for the Mjolnir and took the first mesh that was offered up.

I'll remodel the Mjolnir cleanly if anyone wants it. If you'd like, I'll model it as a low poly version of my Mk2 model. Someone will have to texture and convert it though. It'd only take me like a couple hours to throw it together.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Lightspeed's Graphics and Shine Maps (image heavy)
Do it, someone around here will take a stab at it.  (Maybe even me :nervous: )

And Kali, I really think the spinny stuff is what makes the Mjolnir.  The homeworld2 platforms are a real stretch, since you're mounting 4 of the weapons that are supposed to be so big that only a frigate or better can use them on one little thing with no speakable engines.  The Mjolnir, on the other hand, just screams "big beam" to me.
« Last Edit: November 03, 2003, 09:02:44 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by mikhael
Go look at the mesh in a 3d editor. Its utter garbage. I swear, some :V: crony had a spare ten minuts on his lunch break and threw something together. Then they realized they didn't have a model for the Mjolnir and took the first mesh that was offered up.

I'll remodel the Mjolnir cleanly if anyone wants it. If you'd like, I'll model it as a low poly version of my Mk2 model. Someone will have to texture and convert it though. It'd only take me like a couple hours to throw it together.


Feel like UV- Mapping it too? I mean, lower poly or not, that Mjolnir mesh of yours would confuse the hell out of Lith - at leats, with me at the helm it would...
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by Kalfireth
I don't know, it has the whole "directed beam weapon" look to it, but god knows there isn't such a fuss made about all the other beam cannons in the game.. why does this one spin and have prongs etc?

Take a page out of HW2s book I say!



Wow, HW2's rendering engine is quite nice. I can pretty much guarantee it won't run on my PC, though. :sigh:

Heh, Bob, you've been saying that a lot lately. I agree. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
The Ravana has never been so evil :-)
Ravana shinemaps! :)



the two on the lower left are taken in tech room since i didnt get the right angle in-game :)

Ravana shinemaps

note that you need the FS1 shinemaps in order to have all textures the ravana needs.

As always, comments welcome :)
Modern man is the missing link between ape and human being.

 

Offline J3Vr6

  • 28
Lightspeed's Graphics and Shine Maps (image heavy)
Besides the shinemaps, is HTL what makes those ships look so incredible?  My game doesn't look even remotely as nice as any of the ships Lightspeed has shown :(
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy