Author Topic: Request Status Update on Shinemap ATI Fix  (Read 12047 times)

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Offline Kosh

  • A year behind what's funny
  • 210
Request Status Update on Shinemap ATI Fix
Like I said: Someone here who has some idea of what they are doing should hack the drivers. Then they (theoreticly) can restore shinemapping in them. We could have our own FSO Omega drivers.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Re: Re: Request Status Update on Shinemap ATI Fix
Quote
Originally posted by Xelion
This sounds like a sporadic case, this really doesn't draw any conclusions to anywhere, try the latest Omega driver. :D


Quote
Orginally posted by deep_eyes
my shine maps work... and im on a 7500.....


As I've said above, it happens to all cards based on the R300, which means 9xxx cards and the R400 x800 (its based on the R300).

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Request Status Update on Shinemap ATI Fix
Quote
Originally posted by Turambar
too bad bobbau wont write any nvidia optimization thingys into any code

[color=66ff00]Simple way to fix this Turambar, pay him. Then I'm sure he'll be very happy to work on something that he doesn't have a problem with himself.

Or you could learn to code and fix it yourself.

Please have a little bit of respect for someone who has shared his work with us for free.
[/color]

 

Offline Flipside

  • əp!sd!l£
  • 212
Request Status Update on Shinemap ATI Fix
In all honesty, I don't think Turumbar was being malicious in his defence Maeg, I think he was just poking fun because of the ATI smoothing optimisation that Bobb included, it's just been taken a little out of proportion.

Turumbar, I'd suggest you use :p or ;) at the end of a joke, sometimes things don't sound the same in peoples heads when they read it as it did when you typed it, so the smileys help avoid confusion like this :)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Request Status Update on Shinemap ATI Fix
That's quite true :mad:

Smileys can change the whole character and interpretation of a post :confused:
Modern man is the missing link between ape and human being.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Request Status Update on Shinemap ATI Fix
Heh.:)

Heh.:lol:

Heh.;)

The same three letters, yet each one is completely different. Smileys really do affect how a post is interpreted to a huge degree.
« Last Edit: August 25, 2004, 11:37:15 am by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Request Status Update on Shinemap ATI Fix
Or this one:

Heh:blah:
or
heh:doubt:

in the future i will use similies to clarify my opinion

yeah, I am taking computer Science 1 and 2 this year, and I'll start learning and stuff, but it'll be a while before i join the ranks of SCP coders, I'm content photoshopping things for now

I bow to Bobbau's skillz
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Cyker

  • 28
Request Status Update on Shinemap ATI Fix
Love and Peace! :D

(Must... stop... watching... Trigun...)

 
Request Status Update on Shinemap ATI Fix
"This sounds like a sporadic case, this really doesn't draw any conclusions to anywhere, try the latest Omega driver. "

Ummmm...to be good, it should work on OFFICIAL drivers. I ain't using Omega Drivers, i prefer things the way they are, from my experience "tweaked drivers" only give a VERY small performance boost in my games

Quote
Originally posted by Bobboau
I'm sure were not the only people affected by this, and if we were ATI isn't going to do a damned thing for a small open source project that has, maybe, 100 users.
this problem will be fixed when we move on to the programable pipeline rather than relying on the fixed function as we have been for some time.


The only USEFUL information in this post *skimread the remainder* ---- At least we know that the pipeline thing should be the answer. Get back on topic please... if I'd known that this would cause this much of a flamewar, i would have just PMed Bob instead. Of course, I didnt think of that alternative until AFTER this happened...doh.

Then again, this Off Topic stuff here...was interesting to say the least. I mean look at this, we've gone from my post's content and Bob's very informative and simple answer, to you all having a discussion over the proper use of SMILEY FACES...
:lol:

*hides in a corner*
« Last Edit: August 25, 2004, 10:31:01 pm by 1644 »

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Request Status Update on Shinemap ATI Fix
Is this issue still here? I have seen people complaining about such things with more well known games too, where older drivers worked fine and newer ones do not work at all. It doesn't look like ATI is doing anything about it, although it doesn't hurt to try to contact them. I seem to remember Bobboau once saying that switching to hardware shader based lighting for FSO will solve this problem. Oh well, at least I don't have to worry about it.

 

Offline JR2000Z

  • 27
Request Status Update on Shinemap ATI Fix
You can summit the problem at their website.

There's a greater chance for them to fix it if you give them detailed step-by-steps of what to change.

Quote
Like I said: Someone here who has some idea of what they are doing should hack the drivers. Then they (theoreticly) can restore shinemapping in them. We could have our own FSO Omega drivers.


If you feel like re-writing each release....
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Fear

  • 26
Request Status Update on Shinemap ATI Fix
well... are we doing something?

 
Request Status Update on Shinemap ATI Fix
Bobbeau did say that when they switch to a programable pipeline from the fixed function it should get fixed...I believe I know what that means...the difference between card-specific instruction and universal works-on-any-video-card instruction or whatnot

oh and here's something interesting I accidentally ran a 2003 dated build recently and the shinemaps were working on Catalyst 4.8...so therefore I say...WE NEED that programmable pipeline thingy...only question is when, and only a select few can answer that =P

 
Request Status Update on Shinemap ATI Fix
You can say, i´m ridiculous, particularly since the "tone" has become a bit harsh in here (do we talk ´bout a computergame??). :wtf:
But the best solution for me, until the big code-change has come true, is DUAL-BOOT. Actually i´m playing 3 games (FSO, Flashpoint, Doom3). Because of the bad framerate in Doom under 4.4 i´ve decided to install win again to another partition.  It costs a bit time (about 1 hour) but much less than searching the forum up and down again and again and again just to get some tipps like "as time goes by". And it costs much less time than getting an exam in IT or reading (and understanding) several C++ books.:lol: :lol:  <- as you can see, the last was a joke

btw: @Maeglamor I thought Turambar is involved in some really nice FSO-projects, isn´t he.
« Last Edit: August 28, 2004, 02:03:40 pm by 1875 »

 
Request Status Update on Shinemap ATI Fix
Quote
Originally posted by IceFire

Correct me if I'm wrong but I think he's saying that you aren't going to be like some game developers or nVidia themselves and write image quality degrating "optimizations" into the game code for the purposes of boosting scores and getting more people to buy one card instead of the other.

RE: 3DMark 2003 snafu regarding driver optimizations by nVidia (and to a lessert extent and somewhat by accident ATI).

I think that was the direction that was going in...and that you were being complemented for integrity of character :)

Anyways, I'd love to see this issue resolved.  Cat 4.7 is where I need to be to play my other games.  FSO works just fine but no shinemaps indeed.


Which is why the next gen nvidia graphics cards run Doom 3 faster, and, handle some of it's graphics better (mainly lighting and shading, and bump mapping...wait is there much else in Doom3 that makes it look like it does?), than ATIs cards? :P

FYI:
I'm using a ATI Graphics card.
Neither a fanboi of either group.
Simply posting on experience based on my two mates PCs:
One with 6800 GT, one with X800 Pro ViVo (well....XT Plat.... cough)
« Last Edit: August 29, 2004, 10:03:38 am by 456 »
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 
Request Status Update on Shinemap ATI Fix
Quote
Originally posted by QuantumDelta


Which is why the next gen nvidia graphics cards run Doom 3 faster, and, handle some of it's graphics better (mainly lighting and shading, and bump mapping...wait is there much else in Doom3 that makes it look like it does?), than ATIs cards? :P

FYI:
I'm using a ATI Graphics card.
Neither a fanboi of either group.
Simply posting on experience based on my two mates PCs:
One with 6800 GT, one with X800 Pro ViVo (well....XT Plat.... cough)



Its reletivly simple for the NV40 to calculate for shadows, based on their UltraShadow, i'm no programmer, but if I understand the image right image the card sets a max and a min for shadows. So
basicly, what happens is that This:Reguler shadow processing
Becomes this: Nvidia Shadow calculation

Bumpmapping acts the same with both cards, however, shading is optimized for the NV40 core, so that explains it.

But the serious differance is lighting, with Doom3 using the same lighting model for everything (Carmacks "Unified Lighting model") and that model, with Ultrashadow, is much faster on NV40 cards.


Now HL2 will be a differant story :)

 
Request Status Update on Shinemap ATI Fix
Quote
Originally posted by Ace Pace
Now HL2 will be a differant story :)


Very true.
And is the reason I'm currently sticking to ATI.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 
Request Status Update on Shinemap ATI Fix
Quote
Originally posted by QuantumDelta


Very true.
And is the reason I'm currently sticking to ATI.



True, however, benchs of the HL2 stress test (from the CS:S build, which is not final), show that while an XT can take on the Geforce 6800GT and ultra (Only at high rez), the Pro falls laughably short.

In lower resolutions, I.E 1000X700 and 1200X1000, even the FX can equalize with its equilivent.

 
Request Status Update on Shinemap ATI Fix
20" viewable monitor = 1600x1200 prefered resolution :P
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 
Request Status Update on Shinemap ATI Fix
Quote
Originally posted by QuantumDelta
20" viewable monitor = 1600x1200 prefered resolution :P


You like 30FPS per sec? unless you got one of the new cards that isn't a 6800 reguler, thats what your getting at that resolution, without eyecandy. And thats on a beast of a PC.