Yeah, Antimatter's just a bit expensive the going rate in 1999 was:
62.5 trillion dollars a gram
But hey, were talking about over 300 years in future, so it doesn't really matter.
Back to what this thread was really about, err, I'll try putting a Volatile flag for weapons in, and have a ships explosion add in any Volatile weapons on board including blast radius. The only thing that I see as being a little tricky is taking into account the armour/shield/subsystem modifiers of the weapons in question, doing the improved manoeuvrability shouldn't be hard. I'll bung it in with some other stuff I've done that I want to get tested, before I ask about having any of it submiited to the main source code.
One question, for the manoeuvrability, should the current turn rate, acceleration etc of a bomber like the Ursa or any ship in fact be the base value, where any weapon with say a 'heavy' flag reduces this; based on the amount of cargo space all the weapons with 'heavy' take up. 'Cos you could end up with a very sluggish ship, and how much should 'heavy' weapons affect the ship?
Thats if you do it with flags at all.
If you want to find out about the use of antimatter as a power source for propulsion you can look here:
http://science.nasa.gov/newhome/headlines/prop12apr99_1.htmfor some incredibly dry stuff on nuclear weapons, go here:
http://www.infomanage.com/nonproliferation/primer/There's
of stuff about things like nukes and antimatter on the internet, unfortunatly a lot of it is written by idiots - in fact worryingly it applies to any subject in any area ( we were once looking up some stuff on cocktails, and having made them, realised the person who wrote the recipies could never have tried them themselves, the gits.
EDIT: back to physics, the 500kg TC device mentioned above would release energy to yeild equiavlent to ~ 11 giga tons of TNT, however, and this is a big however, it wouldn't have the exactly the same effect because a proportion of the energy released is released as radiation ( see that nuke link I mentioned earlier for some thing similar that happens with them ) in comparison:
Hiroshima device was ~20 kilotons
St Helens was ~10 megatons
I think most modern big nukes are 200 to 700 kilotons
the big city busters of the early cold war were bigger than 1 megaton
The biggest bomb humanity detonated was about ~60 megatons( dont quote me on that, it was a USSR device and I think Tsar was in it's name somewhere)
Krakatoa was ~200 megatons
If an asteroid hit us and the explosion was of around the 11 gigatons mentioned before, it'd destroy, and I quote:
'Land impact destroys a large state (eg- California, France, Japan) and produces enough atmospheric dust loading to affect global climate, freezing crops. Ocean impact creates hemisphere-spanning tsunamis but no global climate change. Global ozone layer is heavily damaged.' -( actually thats the low end it would also get the effects of the next in the list, see the link below)
This is taken off this site though I know it's originally off a differnet site, as mentioned in the refrences for that page):
http://www.stardestroyer.net/Empire/index.htmlGo to the essay section and then look at planet killers
Althougth the site is about Star Wars, it is a very good and (accurate on the science) site, if your gonna start talking about things like this I suggest a look - the forums are also worth a good look to, hey thats enough pimping for the moment.
If I apear a bit preachy about this sort of thing, I suppose its because I am, I did 2 years of a physics degree before deciding to switch to just computers, and when you see wrong information being handed out, not that any has really happened here yet, it gets annoying, just like you get annoyed when some damn fool lists the wrong recipie for a Jack the Ripper cocktail. And I imagine If you hear somebody talking crap about something you knew a fair amount about you get annoyed, or a least think there a fool. Well I think I've humilated myself enough for the mo.
Anyway the big question: how much should manoeuvrability change?