It just occured to me that this engine is missing a feature that i would absolutely love to use in my upcomming mod!
As we all know, if the engine subsystem gets damaged, ships become slower, and there also is a global flag that prohibits warping out if the navigagtion subsystem is destroyed.
Now, what if another global flag would be added, that, once set, reduces a ships maneuverability in the same way the speed goes down with damaged engines, as the navigation subsystem gets damaged?
There probably should be a minimum turn-rate, something like 25% of the ships base maneuverability still available, even if the subsystem is destroyed entirely though, unlike the engines; since not being able to turn at all is just stupid
Would that be hard to implement? While not the easiest thing on the world, it does sound quite straight forward to me, but what do i know
Anyone else interested in seeing something like that? I for one would really love to have a way to simulate damaged flight controls and side thrusters on ships
And it would add some real purpose to the navigation system at long last