e2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\data\MediaVPs_3612\mediavps_3612\' ... 0 files
Searching root 'C:\Games\FreeSpace2\' ... 5 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 11 roots and 7000 files.
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 2
Playback device: Speakers (Realtek High Definition Audio)
Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 460M/PCIe/SSE2
OpenGL Version : 4.3.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
CFILE: Created new directory 'C:\Games\FreeSpace2\data\MediaVPs_3612\mediavps_3612\data\'
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Starting parse of 'mainhall.tbl.
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 154
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Setting detail level to 3 because of new pilot
CFILE: Created new directory 'C:\Games\FreeSpace2\data\players\single\inferno\'
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.288 (0.288)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
CFILE: Created new directory 'C:\Games\FreeSpace2\data\MediaVPs_3612\mediavps_3612\data\cache\'
IBX: Starting a new IBX for 'fighter01.pof'.
Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Frame 0 too long!!: frametime = 1.456 (1.456)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber09.pof'
IBX: Starting a new IBX for 'bomber09.pof'.
Submodel 'bomber09b-hull' is detail level 1 of 'bomber09a-hull'
Submodel 'bomber09c-hull' is detail level 2 of 'bomber09a-hull'
Submodel 'bomber09d-hull' is detail level 3 of 'bomber09a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Frame 0 too long!!: frametime = 0.397 (0.397)
TECH ROOM: Dumping excess ship textures...
Loading model 'capital01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
IBX: Starting a new IBX for 'capital01.pof'.
Submodel 'destroyer01c' is detail level 2 of 'destroyer01a'
Submodel 'destroyer01b' is detail level 1 of 'destroyer01a'
Submodel 'destroyer01d' is detail level 3 of 'destroyer01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Frame 0 too long!!: frametime = 1.585 (1.585)
TECH ROOM: Dumping excess ship textures...
Loading model 'escapepod01.pof'
IBX: Starting a new IBX for 'escapepod01.pof'.
Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.322 (0.322)
Loading model 'fighter09.pof'
IBX: Starting a new IBX for 'fighter09.pof'.
Submodel 'fighter09b-hull' is detail level 1 of 'fighter09a-hull'
Submodel 'fighter09c-hull' is detail level 2 of 'fighter09a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.383 (0.383)
TECH ROOM: Dumping excess ship textures...
Loading model 'freighter05.pof'
IBX: Starting a new IBX for 'freighter05.pof'.
Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 0.429 (0.429)
Loading model 'transport02.pof'
IBX: Starting a new IBX for 'transport02.pof'.
Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
Submodel 'gearightb' is detail level 1 of 'gearighta'
Submodel 'gearightc' is detail level 2 of 'gearighta'
Submodel 'gearleftb' is detail level 1 of 'gearlefta'
Submodel 'gearleftc' is detail level 2 of 'gearlefta'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Frame 0 too long!!: frametime = 0.537 (0.537)
Loading model 'support2v-01.pof'
IBX: Starting a new IBX for 'support2v-01.pof'.
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame 0 too long!!: frametime = 1.497 (1.497)
Loading model 'bomber06.pof'
IBX: Starting a new IBX for 'bomber06.pof'.
Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Frame 0 too long!!: frametime = 0.358 (0.358)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'Platform2V-01.pof'
IBX: Starting a new IBX for 'Platform2V-01.pof'.
Submodel 'vgunturret01b' is detail level 1 of 'vgunturret01a'
Submodel 'vgunturret01c' is detail level 2 of 'vgunturret01a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Loading model 'capital2V-01.pof'
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
IBX: Starting a new IBX for 'capital2V-01.pof'.
Submodel 'capital2v-01b' is detail level 1 of 'capital2v-01a'
Submodel 'capital2v-01c' is detail level 2 of 'capital2v-01a'
Submodel 'capital2v-01d' is detail level 3 of 'capital2v-01a'
Frame 0 too long!!: frametime = 1.373 (1.373)
ANI Tech_Subach_HL-7.ani with size 440x200 (21.9% wasted)
ANI Intel_Great_War.ani with size 440x200 (21.9% wasted)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 0.516 (0.516)
Got event GS_EVENT_CREDITS (27) in state GS_STATE_SIMULATOR_ROOM (20)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_CREDITS (21)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Frame 0 too long!!: frametime = 0.426 (0.426)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Fri Mar 15 18:34:22 2013
Here you go. I think this is it.