Author Topic: New Models  (Read 7097 times)

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Offline Deepblue

  • Corporate Shill
  • 210
Contents include:
- new mk1 Venom model (textured)
- new mk2 Venom model (textured)
- new bulldog bomb model (textured)
- high poly Aurora model (cockpit)
- high poly Badger model (cockpit)

All models are in .max format and the last two have to have LODs done.

It would be nice if someone (Den5?) could texture the Aurora and the Badger.

Without further ado:
click
« Last Edit: December 13, 2004, 12:38:27 pm by 944 »

 

Offline Deepblue

  • Corporate Shill
  • 210
*bumpage*
I guess people are not interested then...

 

Offline Col. Fishguts

  • voodoo doll
  • 211
On the contrary.....havent' had time to look at them yet. Fury...did you see this ?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Yeah, sounds really interesting. Too bad I can't take a look until someone textures and converts them.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Thanks for the work Deepblue. Let us mull over this. There are a few issues to consider here. In the mean time, if you really want to help us, the best thing you can do is knock up some light point effects (light emitted glows as opposed to engine omitted glows) and add light/glow point effects to our ships.
« Last Edit: December 13, 2004, 11:36:36 am by 43 »
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by IPAndrews
Thanks for the work Deepblue. Let us mull over this. There are a few issues to consider here. In the mean time, if you really want to help us, the best thing you can do is knock up some light point effects (light emitted glows as opposed to engine omitted glows) and add light/glow point effects to our ships.


I am working on the Hyperion, Kestral etc. right now, however I still am waiting for a reply from E1 about the new Omega with light pylons.

 

Offline Fury

  • The Curmudgeon
  • 213
This is really E1's backyard, at least for now. So I'll leave this to him to comment. He's been offline a lot lately though.

 

Offline den5

  • 27
At the present moment I haven't 3Dmax. Can make them in the other format?

 

Offline Deepblue

  • Corporate Shill
  • 210

 

Offline Deepblue

  • Corporate Shill
  • 210
Same thing as above but with .3ds models:

click

 

Offline Deepblue

  • Corporate Shill
  • 210
One more thing, whoever POFS the badger, don't forget to about its single turret.

 

Offline den5

  • 27
Quote
Originally posted by Deepblue
Same thing as above but with .3ds models:

click


Thank you. But what happened with the pilot?:)

 

Offline Deepblue

  • Corporate Shill
  • 210
Must be a conversion error. When I view both the .max and .3ds model the pilot is oriented fine...

EDIT: One more thing, what happened to the smooth groups?

 

Offline Deepblue

  • Corporate Shill
  • 210
One more thing: when you texture it, try to make it use only one texture, this will help speed up framerates in game with HTL usage.

EDIT: About the pilot... just line him up with his head and seat (both of which seem to be in the right position) and it should work fine.

 

Offline aldo_14

  • Gunnery Control
  • 213
Did you make the pilots head seperate from his body or something?
(:wtf: if so)

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Pilot's head needs to be a destroyable subobject.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aldo_14

  • Gunnery Control
  • 213
Eh?

what, are you going to 'pop' it mid fight or something?

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Yeah something like that. Or make it rotate like in the Exorcist.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aldo_14

  • Gunnery Control
  • 213
Riiiiiight............

Having modelled the (well, 'a' head) odd head myself, I would be naturally very interested in any purpose an explodable head would have.

 
I believe the purpose of humour in this case.

After the R3, the whole TBP team will focus on creating an "IPAndrews-Other People" dictionary.