Author Topic: RELEASE: What If - Another Great War  (Read 61291 times)

0 Members and 1 Guest are viewing this topic.

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE: What If - Another Great War
Danke, now I shall try it out.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE: What If - Another Great War
Code: [Select]
secondrylist = StormFrontStock,fsport,fsport-mediavps,mediavps;
1. It could be "secondarylist", since "secondrylist" is a half-arsed fix that is needed in Launcher 5.4 and older versions.
2. Shouldn't the order be "StormFrontStock,fsport-mediavps,fsport,mediavps"?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: RELEASE: What If - Another Great War
1. It could be "secondarylist", since "secondrylist" is a half-arsed fix that is needed in Launcher 5.4 and older versions.

Is that so? well you look at that, I always thought i was necesary to have secondrylist instead of secondarylist, never knew why...good to know.
el hombre vicio...

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: What If - Another Great War
order should be "StormFrontStock,fsport-mediavps,fsport,mediavps".  fsport-mediavps should precede fsport.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: RELEASE: What If - Another Great War
So to dig this one up, I'm getting the following error when I try to play this:

weapons.tbl(line 4782:
Error: Required token = [#End] or [$Name:], found [2.2]
in weapon: MX-64#Shivan
.

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: What If - Another Great War
Post up a debug log, plz.

 
Re: RELEASE: What If - Another Great War
Removed, see updated one below.
« Last Edit: November 24, 2010, 12:31:24 am by sfwarlock »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: What If - Another Great War
Are you supposed to have this

Quote
Found root pack 'C:\games\Freespace2\WhatIf\data\AGW_missions.vp' with a checksum of 0xe46d4591

loading twice like that? Try removing the one in /WhatIf/data/.

 
Re: RELEASE: What If - Another Great War
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod WhatIf,StormFrontStock,fsport-mediavps,fsport,mediavps
  -fps
Building file index...
Found root pack 'C:\games\Freespace2\WhatIf\AGW_missions.vp' with a checksum of 0xe46d4591
Found root pack 'C:\games\Freespace2\WhatIf\WhatIf_root.vp' with a checksum of 0x050096d5
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_assets.vp' with a checksum of 0xf1006046
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_core.vp' with a checksum of 0xc12952e9
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_interface.vp' with a checksum of 0x5b618951
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_maps.vp' with a checksum of 0x08e86cf6
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_models.vp' with a checksum of 0x4c1218ab
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_modelsW.vp' with a checksum of 0xa436ec9b
Found root pack 'C:\games\Freespace2\StormFrontStock\SFS_music.vp' with a checksum of 0x6f217739
Found root pack 'C:\games\Freespace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xb5009f03
Found root pack 'C:\games\Freespace2\fsport\fsport-missions.vp' with a checksum of 0xfa6606cf
Found root pack 'C:\games\Freespace2\fsport\fsport.vp' with a checksum of 0xfd80cf91
Found root pack 'C:\games\Freespace2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'C:\games\Freespace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\games\Freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
Found root pack 'C:\games\Freespace2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'C:\games\Freespace2\fsport\tango_fs1.vp' with a checksum of 0xac31d566
Found root pack 'C:\games\Freespace2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'C:\games\Freespace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\Freespace2\WhatIf\' ... 1 files
Searching root pack 'C:\games\Freespace2\WhatIf\AGW_missions.vp' ... 43 files
Searching root pack 'C:\games\Freespace2\WhatIf\WhatIf_root.vp' ... 61 files
Searching root 'C:\games\Freespace2\StormFrontStock\' ... 0 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_assets.vp' ... 139 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_core.vp' ... 73 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_interface.vp' ... 56 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_maps.vp' ... 130 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_models.vp' ... 46 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_modelsW.vp' ... 20 files
Searching root pack 'C:\games\Freespace2\StormFrontStock\SFS_music.vp' ... 94 files
Searching root 'C:\games\Freespace2\fsport-mediavps\' ... 13 files
Searching root pack 'C:\games\Freespace2\fsport-mediavps\mv_fsport.vp' ... 291 files
Searching root 'C:\games\Freespace2\fsport\' ... 0 files
Searching root pack 'C:\games\Freespace2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'C:\games\Freespace2\fsport\fsport.vp' ... 794 files
Searching root pack 'C:\games\Freespace2\fsport\fsport3_2.vp' ... 794 files
Searching root pack 'C:\games\Freespace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\games\Freespace2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'C:\games\Freespace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'C:\games\Freespace2\fsport\tango_fs1.vp' ... 85 files
Searching root pack 'C:\games\Freespace2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'C:\games\Freespace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\games\Freespace2\mediavps\' ... 0 files
Searching root 'C:\games\Freespace2\' ... 13 files
Searching root pack 'C:\games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\Freespace2\warble_fs2.vp' ... 52 files
Found 36 roots and 13147 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : SB Audigy 2 ZS Audio [BF00]
  OpenAL Version    : OpenAL version 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: SB Audigy 2 ZS Audio [BF00]
  Capture device: SB Audigy 2 ZS Audio [BF00]
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 7800 GT/PCI/SSE2
  OpenGL Version   : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)

  Max texture units: 4 (16)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 4096x4096
  Max render buffer size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of '8_WI-mus.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'StormFront-wxp.tbm' ...
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
WARNING: "Weapon explosion 'A_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Vepar_Impact_ASW' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'sup' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'shieldhit01a_ASW' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'bomb_flare' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Vapula_Impact_ASW' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'ScythImpact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'pharnec_impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'crete_impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "$Rearm Rate specified for non-ballistic primary M-72" at weapons.cpp:1659
WARNING: "$Rearm Rate specified for non-ballistic primary M-83" at weapons.cpp:1659
WARNING: "$Rearm Rate specified for non-ballistic primary P-16" at weapons.cpp:1659
WARNING: "$Rearm Rate specified for non-ballistic primary P-22" at weapons.cpp:1659
WARNING: The decal system has been deactivated in FSO builds. Entries will be discarded.
weapons.tbl(line 4782:Error: Required token = [#End] or [$Name:], found [2.2]
in weapon: MX-64#Shivan
.
ERROR: weapons.tbl(line 4782:
Error: Required token = [#End] or [$Name:], found [2.2]
in weapon: MX-64#Shivan
.

File: parselo.cpp
Line: 262
Freeing all existing models...
« Last Edit: November 24, 2010, 01:51:39 am by sfwarlock »

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: RELEASE: What If - Another Great War
[ code] is your friend.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE: What If - Another Great War
Somebody needs to go into the storm front weapons table and look at line 4782.

 
Re: RELEASE: What If - Another Great War
Somebody needs to go into the storm front weapons table and look at line 4782.

The only weapons.tbl I found is in WhatIf_root.vp, and it looks like the error message is indeed about it. Not that I understand enough about what I'm looking at to know what's wrong:

Code: [Select]
4743> ;----------------------------------------------------------------------------------
4744> $Name: MX-64#Shivan

4780> $Decal:
4781> +Texture: Medium_Decal
4782> +Radius: 2.2
4783>
4784> ;----------------------------------------------------------------------------------

 

Offline Solatar

  • 211
Re: RELEASE: What If - Another Great War
I know this is getting old, but I just got around to playing it.

Honestly, I really liked it.  My main concern is the writing.  A lot of the sentence constructions are weird for English.  I'm not sure what the native language of the writer is, but you definitely love using subjunctive mood.  ;)

And then why do we get the Avenger for the first few missions, and not again until later?

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: RELEASE: What If - Another Great War
I know this is getting old, but I just got around to playing it.

Honestly, I really liked it.  My main concern is the writing.  A lot of the sentence constructions are weird for English.  I'm not sure what the native language of the writer is, but you definitely love using subjunctive mood.  ;)
The writer's native language is german and the issue with WhatIf is that a english native speaker never got his/her hands to it. ;)

Quote
And then why do we get the Avenger for the first few missions, and not again until later?
In the Storm Front timeline, the Avenger was developed a few years before 2335, but compared to ballistic weapons still used at that time it was too expensive for mass production until the Shivans show up with their shield tech. That is why you may use it in mission 2 and not in missions 2, 3 or 4. It's a special weapon.

The idea behind it is that I considered it very stupid that the GTA developes half a dozen new weapons and ships within a matter of one or two months.

 

Offline Solatar

  • 211
Re: RELEASE: What If - Another Great War

The writer's native language is german and the issue with WhatIf is that a english native speaker never got his/her hands to it. ;)

Fitting considering I had an exam covering mostly German subjunctive - especially where it's used in German where not in English - verbs the same week I played through this.  I suspected a German.  :P


 
Re: RELEASE: What If - Another Great War
Sorry to bring back a 2 year old thread, but I have a problem in the capture Arjuna mission where after I disable Arjuna 1, Charon jumps in and instead docking with Arjuna 1 and jumping out, it flys around doing nothing about 2 clicks away, Essentially acting as a support ship!!! I say this because if you call for rearm after you disable Arjuna 1, Instead of support warping in, Charon docks with you and rearms you!  Needless to say I am stuck in the Campaign at this point unless I exit loop I guess and I don't wanna do that!

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE: What If - Another Great War
This is a known bug.  What you could try is manually editing the mission to disable support.

 

Offline CT27

  • 211
Re: RELEASE: What If - Another Great War
Sorry for the large bump, but I was just linked to this thread by Macfie.

What's the plot of this campaign?

 

Offline Lepanto

  • 210
  • Believes in Truth
    • Skype
Re: RELEASE: What If - Another Great War
It's actually an FS1 remake. Kinda neat, with more ships/weapons to choose from and capships with actual firepower, but not the campaign you were looking for. Its version of Good Luck sucks though; you may want to just cheat your way past it.
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 
Re: RELEASE: What If - Another Great War
Excuse me but the link is broken and I would really like to try this. Is there another way to download it?