@Spoon: She's a ship, she has guns. No cheating here. Go play her and do better
@StarSlayer: Surprisingly few, actually. That game involved me mostly farming AP damage off broadsides. My HE usually shatters around 50% of the time when shooting CAs and BBs (Ducky is accurate, but not accurate enough to land
all hits on superstructures) but when you have e.g. a Musashi at c. 7 km giving you full broadside, you just pump AP into his upper belt and score about 3k damage every 3 seconds.
I did a calculation after the game. Assuming my average hit ratio of ~50% in the Aki is representative of the game, and given Aki ROF, I was holding down the fire button for a total duration of
11 in-game minutes.
...
Also, I've been trying a
cheeky new build on her, a build that I call 'Dissuade Unwanted Carrier CAPs' ('D.U.C.C.'). I usually div up with a friendly CV and we go facerolling enemy randoms.
These are my stats after I switched from the 'orthodox' gunship build to the new build, in which you embrace your inner CL and laugh at all the
other CLs for having a citadel.
As you can see, she can now Protecc
she can Attacc
but mostly, she can DUCC.
Nobody expects a DD with a
permanent 79 AA rating, a no-fly zone 14.4 kilometres across and a gun range of 15 km (and yes, I can consistently land HE on stupid bowtanking BBs at that range, usually over two islands. Burn, mother****ers, burn).
I've had to bench her for a bit and play the Zao, because the new US CLs with their radars and AA are ****ing up my meta, but she'll be back soon enough.