I updated last night, I was planning on commiting my changes this weekend, but with that engine failure bug, I wasn't sure if I should (allow us to relese a 3.6 patch) also when I comit my changes it will break OGL, as I've added a few changes to the way things work, though it's nothing as major as what I want to do, the biggest systematic change I probly made was the ability to render part of a vertex buffer, I also made the allocation functions for poly lists a member function seeing as this code was being reproduced about a half dozen times, and I changed n_prim to n_verts (within the poly list) and tryed to alter OGL code to suport this change, though I'm not sure how well that went.