Originally posted by venom2506
crippled
Sure, if we want to use it for FS2, we'll have to make our own converter, that was pretty obvious anyway.
thats the point, i think
(for beginning plz note that i'll referr to your and venoms description, i still have to test gmax.)
most people in the community uses ts1 or2 just because are free (and necessary), a lot uses progs like blender, milkshape or rhino just because they are free or extremely cheap for the modelling stuff, then export their artwork to ts1 or 2 for final tuning, with often A LOT of exporting probs (as far as i know just a few or maybe nobody uses 3dexploration and are so lucky to have a ready to be converted .cob file with full hyerachy and textures), and a lot always look for FREE and *useful* modelling programs that can be used at some point of the "modelling for fs2" process
as said others told to me some days ago about gmax..and from the description it immediatly sound to me very useful: a version of max with some limitations but free, and if the limitations are the ability to save only to 3ds format (or supported game formats) and to don't have the render (that is not the *best* part of MAX
), well i confirm my first impression: very useful.
With most of the other 3d modelling pkages you still have to use for textures and hyerachy a version of truespace and you often have to use a converter (like 3dexploration)...so there is not a big difference in this point actually... simply its another FREE program you can use instead of some others...if you like it....and this can be very useful for a lot of ppl (personally i have both lw and max -but still have to install em- so its not for me)
But the true point is little different: as said the first pof converters were for truespace just because it was free and the cob format was enough complete (hyerachy), this was right some years ago but now truespace is not the only nor the best free modelling prog.
This was the origin of this thread: if we could manage to have hyerachy editation in an external tool (like pcs), so if we can add single meshes to an already converted pof to insert the LODs, and maybe subobjects too, one of the biggest point for we still need to use truespace will expire(you would be able, for example, to texture the already converted pof with lithunwrap that supports in some ways pof formats, and then add the hyerachy with pcs w/o using truespace...).
then comes a little dream
if gmax is free and 3ds is a "complete" file format (hyerachy), and 3ds is a common format (you won't have much troubles converting to 3ds, surely less than cob) it would be good and logical to have directly a converter for 3ds that will let you to do all the modding stuff - modelling-texturing-hyerachy- in single free good prog avoiding all the exporting probs......or maybe even to have a game pack for it to save directly in .pof.
just a dream, i repeat, since probably the only one that could do that is kazan and he said in other threads that for a lot of reasons he has no intention to do that;)
well, maybe its just my opinion (and still have to check gmax;))
btw, sorry for some badspelling,
bye