You know, while we're busy not doing stuff, we could not touch the planetary stuff as this is a SPACE sim, our fighters weren't meant for atmospheric combat. Adding the ability for a FREDer to make a planetary-based combat misison would COMPLETEY ruin my experience with FS2.
Also, that 60km box - keep it, nobody touch it. It was put there for a reason. If it's moved, adjusted, expanded, contorted, or otherwise tweaked, play balance will be horribly wrecked.
Those subspace bombs we were thinking about? They're too much of a potential super-super-superweapon...they'll wreck gameplay too if the engine supports their use.
NOTE: All of the above was written in a highly sarcastic tone. I actually support the addition/modification of all of the above (along with fighter beams). Though I agree with Vadar, a BFRed would be somewhat destabilizing to the game when mounted on an Ursa, simply having a "beam" weapon mounted on a fighter is not going to affect the playing experience in any way. I realize that no player will be forced into using the beams, and no FREDder will be required to use or even allow them in their missions. I also realize that what we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMEs (such as The Babylon Project, etc.)
--TurboNed