Author Topic: im trying so hard to like freespace 2  (Read 21330 times)

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Offline Klaustrophobia

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Re: im trying so hard to like freespace 2
there ARE a couple oddity motherf*** missions in FSPort that are difficult due to the missile handling.  One of them is the 3 freighters carrying the shield prototypes, and the other one involved escape pods if i'm not mistaken.  basilisks jump in and immediately dump a f**kload of missiles at your objectives before you have any sort of opportunity to kill them.
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Offline Kopachris

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Re: im trying so hard to like freespace 2
there ARE a couple oddity motherf*** missions in FSPort that are difficult due to the missile handling.  One of them is the 3 freighters carrying the shield prototypes, and the other one involved escape pods if i'm not mistaken.  basilisks jump in and immediately dump a f**kload of missiles at your objectives before you have any sort of opportunity to kill them.
A Failure to Communicate: Dragons and AWOL message of doom made me replay that one a dozen times when I was younger.
NO WAY FSport is easy, remember you are supposed to have unshielded fighters on the first missions.
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Re: im trying so hard to like freespace 2
there ARE a couple oddity motherf*** missions in FSPort that are difficult due to the missile handling.  One of them is the 3 freighters carrying the shield prototypes, and the other one involved escape pods if i'm not mistaken.  basilisks jump in and immediately dump a f**kload of missiles at your objectives before you have any sort of opportunity to kill them.
The shield prototype mission IS harder in Port than FS1, the best you can hope to do is put the missiles off and make sure you're over the jump points.
Failure to communicate isn't too bad so long as you handle the dragons immediately (I normally tell the AI to ignore the dragons and protect the escape pod that's at the front of the little convoy, so that I can knock them out immediately with Phoenix V (they're a lot easier to hit from directly infront or directly behind at the very start of the mission because they don't try to avoid the PVs very often, and the PVs oneshot them).
When the Basilisks jump in, if you dispatched the dragons fast enough you should be back with the pods already, - hit shift-e and then 3, and go hell for leather on the basilisks, then tell the ai to fly with the first escape pod again, and repeat twice.
You should get the bonus objective for that.
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Offline S-99

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Re: im trying so hard to like freespace 2
The soc loop. I just recommend doing it, the mission right after escorting the iceni is what i find to be a bastard. I play the iceni mission on medium. I pay attention to the defense of the iceni, which is asteroids, and more importantly fighters and bombers. I ignore the sobek. There's other flight assets out there to take care of it, just blow up fighters/bombers and asteroids.

MISSION IN A NUTSHELL
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SMBFD

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Offline Androgeos Exeunt

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Re: im trying so hard to like freespace 2
I ignore the sobek.

That's brave. I usually fly below it and destroy its weapons subsystem first, before ignoring it completely.
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Offline TopAce

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Re: im trying so hard to like freespace 2
Why not the beams?
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Offline Androgeos Exeunt

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Re: im trying so hard to like freespace 2
Too risky and arguably more time-consuming than whooping a Sobek from the bottom, which is so lightly defended it's not even funny.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline General Battuta

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Re: im trying so hard to like freespace 2
Too risky and arguably more time-consuming than whooping a Sobek from the bottom, which is so lightly defended it's not even funny.

Yeah but the weapons subsystem doesn't affect the beams at all.

 

Offline Rodo

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Re: im trying so hard to like freespace 2
Yeah but the weapons subsystem doesn't affect the beams at all.

what? wasn't it supposed to affect the accuracy of the AAA beams.
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Offline General Battuta

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Re: im trying so hard to like freespace 2
Yeah but the weapons subsystem doesn't affect the beams at all.

what? wasn't it supposed to affect the accuracy of the AAA beams.

I think beams and flak are totally unaffected, but the blob turrets become really inaccurate.

Need to check.

It almost definitely doesn't affect heavy beams.

 

Offline TopAce

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Re: im trying so hard to like freespace 2
It affects flaks, but not beams.
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Offline S-99

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Re: im trying so hard to like freespace 2
Yeah, i usually ignore the sobek. Taking care of the fighters, bombers, and the asteroids seems to give the iceni great heads up for taking on the sobek.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline Timerlane

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Re: im trying so hard to like freespace 2
I haven't done it in a while, but the mission just seems/seemed highly variable. The Sobek can end up taking a few different "paths" and that seems to determine whether the Sobek is a threat or an oversized target for the Iceni(and, occasionally, a direct threat to the Hinton).

I'm not sure, but I think one of the later MediaVP revisions of the mission(posted some time back) replaced one of the Sobek's front beams with a standard blob turret.

 

Offline Droid803

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Re: im trying so hard to like freespace 2
You can ignore protecting the Hinton if you think the mission is too difficult.
(´・ω・`)
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Offline Klaustrophobia

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Re: im trying so hard to like freespace 2
i don't think i've ever saved the hinton.  the only time they both survived, something weird happened at the end and it and the iceni had a demolition derby at the node.  guess who won that.
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Offline Droid803

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Re: im trying so hard to like freespace 2
Really? I've saved the hinton several times and they've never collided (well, once they did but the hinton just got bumped away but survived).
(´・ω・`)
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Offline Klaustrophobia

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Re: im trying so hard to like freespace 2
i think individual computers actually have a game-changing effect on FS2, at least retail.  the first time i played through was on an older computer, something like a PIII 1000 mhz.  i distinctly remember the rescue snipes mission had FAR less EMP bursts.  it was maybe one every two minutes.  when i played on a new computer ~2000 mhz (and now), there's more EMP burst than normal flight.  next to none of the dialouge is intelligible and following the nav points is an everliving pain in the ass.  other things seem to have changed too, like more asteriods in those missions, and maybe some cap ship battles. 
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Offline S-99

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Re: im trying so hard to like freespace 2
Warped memory? Reminds me of the people who are very convinced that the steps for each dance dance revolution song change each time you play which is not true.

Perhaps it's more of the fact that fso is in use with possibly modified missions sounds likely. In other words, individual computers do not have a game changing affect. You are playing fso which has modified missions, graphics, and settings.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Timerlane

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Re: im trying so hard to like freespace 2
With the original 3610MVP missions, I've definitely seen the Asar go over the Iceni(dead Sobek), under the Iceni(dead Iceni), and slightly ahead, but alongside the Iceni(out of the Iceni's beam arcs, but capable of pointing one VSlash and at least one of the rear AA beams at it; it will also occasionally take a VSlash at the Hinton in this case, obliterating it in one shot).

 

Offline Androgeos Exeunt

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Re: im trying so hard to like freespace 2
I don't think the Hinton should be beamed. If it is, then something is probably wrong.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?