Author Topic: HTL Lucifer RELEASE  (Read 49857 times)

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Offline StratComm

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The last two.  They aren't on the retail model either, which should help in narrowing it down, but then VA posted a table snippet that actually names them.  You do have to modify ships.tbl (either by editing the monolitihc file or by using a .tbm) to get them to actually show up in FRED.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

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So if I just made a new txt file with extension .tbm with that in there, that would be all I would need? Where would I put it/what would I name it for it to work?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Vasudan Admiral

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Call it "lucifer-shp.tbm", put it in the tables folder with everything between the start end end file parts actually in the file. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Fenrir

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What name would I give the .tbm for the weapon itself? wep.tbm or something?

 

Offline StratComm

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something-wep.tbm.  The -wep is important.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

  • 29
    • whoopdidoo
Call it "lucifer-shp.tbm", put it in the tables folder with everything between the start end end file parts actually in the file. :)

Alright, thanks dude! Good job again on an awesome model!

EDIT:: Agh, what am I doing wrong? This thing keeps screwing me over. The turrets and weapons show up in FRED, but I get these errors when I try to play:

Quote
Error: lucifer-shp.tbm(2):
Error: Required token = [$Species:], found [+nocreate]
in ship: SD Lucifer.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: lucifer-shp.tbm(3):
Error: Required token = [$Species:], found [$Subsystem: turret18,0.5,0.5]
in ship: SD Lucifer.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: lucifer-shp.tbm(5):
Error: Required token = [$Species:], found [$Default PBanks: ( "LucyBbtCanno]
in ship: SD Lucifer.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Error: lucifer-shp.tbm(5):
Error: Required token = [$Species:], found [$Subsystem: turret19,0.5,0.5]
in ship: SD Lucifer.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: lucifer-shp.tbm(6):
Error: Required token = [$Species:], found [$Default PBanks: ( "LucyBbtCanno]
in ship: SD Lucifer.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: Error parsing 'lucifer-shp.tbm'
Error code = 1.

File:ship/ship.cpp
Line: 3547
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Error: Could not initialize hudparse.cpp as ships were not inited first.
File:hud/hudparse.cpp
Line: 997
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
« Last Edit: December 14, 2005, 06:47:42 pm by Ghost »
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline StratComm

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Using 3.6.7?  That build doesn't support XMT modular tables (+nocreate) so you'll have to get a more recent build to use them.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

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    • whoopdidoo
Using 3.6.7?  That build doesn't support XMT modular tables (+nocreate) so you'll have to get a more recent build to use them.

****. I feel dumb. Thank you.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline Vasudan Admiral

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Ack, I've just realised that those earlier bug-fixes got uploaded to the wrong folder, and so nothing actually changed. :\
Fixed now though, but they're only minor cosmetic fixes, so there's no pressing reason to redownload if you don't want to. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Cobra

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PLEASE tell me these don't have .ani's. (i never got a chance to download it :nervous: )
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Vasudan Admiral

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It doesn't have an animated glowmap, and even if it did I wouldn't touch the ANI format with a bargepole with EFF's around. :p ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Cobra

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sweet! *downloads the bloody thing*

oh yeah, anyone see an EFF viewer around? :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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It doesn't have an animated glowmap, and even if it did I wouldn't touch the ANI format with a bargepole with EFF's around. :p ;)

Well I did a quick test and it looks like PCX files are roughly 2x the size of GIF files. Meh.

But yes, DDS FTW and all. :p
-C

 

Offline MetalDestroyer

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It doesn't have an animated glowmap, and even if it did I wouldn't touch the ANI format with a bargepole with EFF's around. :p ;)

Well I did a quick test and it looks like PCX files are roughly 2x the size of GIF files. Meh.

But yes, DDS FTW and all. :p

How to convert pcx to dds ? What proper option do I need in photoshop ?
I have the DDS plug-in, but when I want to save the file, I got a list of feature and I don't know which one I must select. Whatever I do, the save Button is locked.

 

Offline WMCoolmon

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Try DXTex or DXTBmp (Google search FTW)
-C

 

Offline Col. Fishguts

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How to convert pcx to dds ? What proper option do I need in photoshop ?
I have the DDS plug-in, but when I want to save the file, I got a list of feature and I don't know which one I must select. Whatever I do, the save Button is locked.

If you start from a PCX, you first need to switch the image mode from "indexed color" to "RGB color"

Then "Save as" -> select ".DDS"

Select the options according to this



Leave the other options at the default value (as long as nooone tells me what can be done better)
If you want transparency, use DXT5 compression.
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Offline Cobra

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i got these errors when i used some TBMs for the Lucifer and her planet destroyer cannons:

Warning: Couldn't open texture 'shockwave01'
referenced by model 'shockwave.pof'

File:c:\fs2_open\code\model\modelread.cpp
Line: 2772
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_d-20051215.exe 00856a07()
    fs2_open_d-20051215.exe 00859064()
    fs2_open_d-20051215.exe 0076118a()
    fs2_open_d-20051215.exe 006b9897()
    fs2_open_d-20051215.exe 006ba9d3()
    fs2_open_d-20051215.exe 006c7b6d()
    fs2_open_d-20051215.exe 0086fa8d()
    fs2_open_d-20051215.exe 006c658c()
    fs2_open_d-20051215.exe 008700ac()
    fs2_open_d-20051215.exe 006c9b3d()
    fs2_open_d-20051215.exe 006c9db9()
    fs2_open_d-20051215.exe 00b01807()
    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Couldn't fix up turret indices in spline path

Model: capital02.pof
Path: $path26
Vertex: 2
Turret model id:20

This probably means the turret was not specified in mv_textures-shp.tbm
File:c:\fs2_open\code\ship\ship.cpp
Line: 7808
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_d-20051215.exe 006d1a45()
    fs2_open_d-20051215.exe 006d18f8()
    fs2_open_d-20051215.exe 006d5b5d()
    fs2_open_d-20051215.exe 006d633a()
    fs2_open_d-20051215.exe 006dab91()
    fs2_open_d-20051215.exe 006dbdf2()
    fs2_open_d-20051215.exe 00894dc8()
    fs2_open_d-20051215.exe 006baa35()
    fs2_open_d-20051215.exe 006c7b6d()
    fs2_open_d-20051215.exe 0086fa8d()
    fs2_open_d-20051215.exe 006c658c()
    fs2_open_d-20051215.exe 008700ac()
    fs2_open_d-20051215.exe 006c9b3d()
    fs2_open_d-20051215.exe 006c9db9()
    fs2_open_d-20051215.exe 00b01807()
------------------------------------------------------------------

Warning: Couldn't fix up turret indices in spline path

Model: science01.pof
Path: $path04
Vertex: 0
Turret model id:16

This probably means the turret was not specified in mv_textures-shp.tbm
File:c:\fs2_open\code\ship\ship.cpp
Line: 7808
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_d-20051215.exe 006d1a45()
    fs2_open_d-20051215.exe 006d18f8()
    fs2_open_d-20051215.exe 006d5b5d()
    fs2_open_d-20051215.exe 006d633a()
    fs2_open_d-20051215.exe 006dab91()
    fs2_open_d-20051215.exe 006dbdf2()
    fs2_open_d-20051215.exe 00894dc8()
    fs2_open_d-20051215.exe 006baa35()
    fs2_open_d-20051215.exe 006c7b6d()
    fs2_open_d-20051215.exe 0086fa8d()
    fs2_open_d-20051215.exe 006c658c()
    fs2_open_d-20051215.exe 008700ac()
    fs2_open_d-20051215.exe 006c9b3d()
    fs2_open_d-20051215.exe 006c9db9()
    fs2_open_d-20051215.exe 00b01807()
------------------------------------------------------------------
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Wanderer

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Those seem more like problems with media VPs... Are you using the new 368 beta? And hopefully not mixing different versions of media VPs.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Cobra

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it's not a media vp problem. it's most likely a TBM i made. hang on...
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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It's a mediaVP problem. All of them had fixes made in the last day or two. :p
-C