As there hasn't been a ton of activity here lately, I just wanted to quell any fears that the project is dead, and put together an updated list of what remaining assets are needed and available for release. There's remarkably few assets still needed, but there's still plenty of work to be done.
Ships:
Unfinished and Required for release:
Correllian Corvette - complete, awaiting in-game conversion
ISD-II - Model by Brand-X complete, texturing completion in process by Zookeeper
E-Wing - complete, awaiting in-game conversion
Unfinished OST ships not required for initial release
Mon Cals - Bobbtman completed Home One, plenty other varieties available
ISD-I - Enough differences between this and deuce that a complete remake is required.
Executor - Don't think anyone's even attempted this one
Nebulon B - PHRiSCo has a model near-completion, no texture yet. edit: PHRiSCo reported in, still working on it.
Gallofree Transport - Several partially completed models exist, currently abandoned.
EU Ships
Any EU ship can potentially be accepted for the project, given it matches the level of quality required and fits thematically. Chief1983 ultimately has the final say as to what will be accepted. It's much more important that the model is high-quality and fits well with the OT movies than matching any existing images/models/data from non-movie sources (including previous X-Wing games).
Be sure to search and read through all existing forum threads regarding any EU ship you're considering to avoid repeating mistakes or pitfalls from previous attempts. ESPECIALLY true for the Assault Gunboat.
Cockpit Models:
No work has yet been done here. It's something that many have asked for and would be a nice addition to the mod, but not currently a priority, and not required for initial release. Quality submissions would be welcome.
So What Else?
Beyond graphical assets, the main work that's left is in mission fredding, tweaking gameplay, testing, and multiplayer balance. And while I've been assured much is being accomplished in those areas behind the scenes, it's not nearly as exciting as model work so there's rarely screenshots to be shared.
There are several positions open on the team if you'd like to lend a hand. See the stickied thread for what's currently available.