Poll

Well?

Yes
69 (80.2%)
No
2 (2.3%)
Maybe so
12 (14%)
Huh?
3 (3.5%)

Total Members Voted: 86

Voting closed: April 12, 2004, 05:12:47 am

Author Topic: New Subspace Tunnel Model?  (Read 44036 times)

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Offline Sandwich

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New Subspace Tunnel Model?
Currently the underlying subspace tunnel consists of two tapered cylinders, rotating at a decent clip around their long axis in opposite directions.

What do people think about a new model that has 4 layers? The inner two would be the same as the current ones, but the outer two could be rotating slower, still in opposing directions, and with more subtly colored textures.
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"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Goober5000

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New Subspace Tunnel Model?
Huh? :confused:

 

Offline Ransom

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New Subspace Tunnel Model?
I say yes. The current model works, but it could be better. And right now you can see the edges of the cylinders.

 

Offline Setekh

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New Subspace Tunnel Model?
Quote
Originally posted by Goober5000
Huh? :confused:


Subspace is currently two layered, with different textures rotating in opposite directions to each other. Sandwich is suggesting we make a new model which has four layers, which also rotate (perhaps at different speeds), and will add to the richness of the subspace effect. I vote aye, though I'm still not entirely sure why this is in the SCP section. :)
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Offline Nico

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New Subspace Tunnel Model?
why not, if it looks better in the end.
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Offline Liberator

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New Subspace Tunnel Model?
I voted maybe, I would have to see screenies of candidates and an accounting of performance impact would need to be made.
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Offline Turnsky

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New Subspace Tunnel Model?
i voted yes, since it's a mission area, it's in need of an upgrade, and higher-res textures at that.
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Offline Fineus

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New Subspace Tunnel Model?
A very big yes, Subspace is taken for granted - a lot more could be made of it (not to mention different types etc).

 

Offline Goober5000

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New Subspace Tunnel Model?
I'm not sure how this would look different from the current effect - I'd have to see some examples.  And I'm not sure how it would be implemented.  But I'm open to ideas. :)

 

Offline mikhael

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New Subspace Tunnel Model?
I can't see this causing a huge performance hit. After all, you're really only adding what? 1200 polys maximum (and that's assuming you decided to make the cones really high res along their length and their circumference).

Adding more layers can only improve the look of subspace. I say do it and do it now.
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Offline Lightspeed

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New Subspace Tunnel Model?
I'm up for contributing textures. :D
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Offline Sandwich

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New Subspace Tunnel Model?
Quote
Originally posted by Setekh
...though I'm still not entirely sure why this is in the SCP section. :)


Oops, I just hit "New Topic" from another thread where I got the idea. :p

But if we're already here.... what kind of SCP enhancements could we give subspace? I'd like to see lightning bolts ala the stormy nebulas.

EDIT: Hmm, I just looked into the VP - the 2 current layers of subspace are actually seperate files, not just rotating subsystems. So SCP help would be required I think.
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"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Fineus

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New Subspace Tunnel Model?
Re: Lightning:

I agree, but we really need good lightning. The stuff we have now seems like it could be expanded on a lot better into "proper" lightning... as opposed to colored lines.

Also, it'd be nice if Subspace could be made to have EMP effects and other neat stuff.

 

Offline AqueousShadow

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New Subspace Tunnel Model?
Maybe a long winding and spiralling tunnel instead of just one long..cylinder ? :nervous:

 

Offline Fineus

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Offline Nico

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New Subspace Tunnel Model?
The lightning, they would look cool, but running only on the corridor "walls"
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Offline SA22C

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New Subspace Tunnel Model?
Yeah, subspace definately needs an overhaul.

 

Offline Su-tehp

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New Subspace Tunnel Model?
I voted maybe also, but I want to see in-game screenies too in order to make a final decision.

This is definitely worth pursuing.
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Offline Rictor

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New Subspace Tunnel Model?
I voted yes, but how often does the subspace tunnel actually make an appearance in FS2 or mod missions? Maybe it just my memory, but I don't recall seeing it even once in FS2, even in the missions where the Bastion is supposed to blow up the Capella node. Well, I can't vouch for mods, becuase I haven't played them all.

Not to hijack this thread, but has anyone thought of doing a new and improved jump animation? The current one is showing its age, and its an aspect of the game that is seen very often. Maybe just upping the resolution or even modifying the actual look. Just a thought.

 

Offline Fineus

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New Subspace Tunnel Model?
It shows up for the final mission of the original FS game, but never again - indeed it doesn't work at all in stock FS2, you need a mod to get it running. It's underestimated if you ask me - you could have a lot of fun with it.