Poll

Well?

Yes
69 (80.2%)
No
2 (2.3%)
Maybe so
12 (14%)
Huh?
3 (3.5%)

Total Members Voted: 86

Voting closed: April 12, 2004, 05:12:47 am

Author Topic: New Subspace Tunnel Model?  (Read 44035 times)

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Offline Trivial Psychic

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New Subspace Tunnel Model?
Quote
Originally posted by Nico
The lightning, they would look cool, but running only on the corridor "walls"

How about we just find a way to make the game think that the subspace corridor pof is dammaged to 1% health.  It should then generate "wall lightning" all by itself.  ;)

Just joking mainly.

Later!
The Trivial Psychic Strikes Again!

 

Offline Liberator

  • Poe's Law In Action
  • 210
New Subspace Tunnel Model?
Quote
Originally posted by Rictor
Not to hijack this thread, but has anyone thought of doing a new and improved jump animation? The current one is showing its age, and its an aspect of the game that is seen very often. Maybe just upping the resolution or even modifying the actual look. Just a thought.


The vortex is an FS signature.  I might support a new one, but only if it improves on the current one without looking significantly different.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline JarC

  • 28
New Subspace Tunnel Model?
subspace ???? wazat???
Use the WiKi Luke
See You @ WIGGY's

 

Offline Taristin

  • Snipes
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    • Skelkwank Shipyards
New Subspace Tunnel Model?
...


:wtf:


...moving on...

Anyone going to attempt it? Or should I do something?
Freelance Modeler | Amateur Artist

 

Offline Fineus

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New Subspace Tunnel Model?
Subspace is akin to "lightspeed" in Star Wars or "Warp" in Star Trek, although it relies on conduits in space that only occur at certain points (which is where jump nodes are. Two jump nodes are connected by subspace.) A ship enters subspace at one point and travels much more rapidly than would be possible via conventional drives untill it reaches its destination point.

In FS2 you helped the Bastion to detonate one node and make transportation between Capella and the adjoining system impossible. No node - no conduit - no transportation via that route.

Players only ever saw Subspace in FreeSpace: The Great War (the first game) during the last mission where you attempted to destroy the SD Lucifer before it reached the Sol system and destroy earth.

Subspace looks like this:

 

Offline Starks

  • 29
New Subspace Tunnel Model?
UGLY!!!!
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Starks

  • 29
New Subspace Tunnel Model?
Can someone post a screenie of how it has been implemented in FS2 besides using the port?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Fineus

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New Subspace Tunnel Model?
That is FS2... I just created a Subspace mission in FRED2. Granted it's using the SCP - but that doesnt seem to have made any changes to the tunnel.

 

Offline Taristin

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New Subspace Tunnel Model?
Why? There's no difference..

It's a pof, right?  I can't remember. If it is, I'll attempt making another version.  I had a cool one for Truespace renders, so it's not that hard to make.

Edit: Pooh. Kal beat me to the point.
Freelance Modeler | Amateur Artist

 

Offline adwight

  • Neo-Terran
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New Subspace Tunnel Model?
Yay, even more disorientation and dyslexia (however you spell it.)
Neo-Terra Victorious

The Lightning Marshall

158th Banshee Squadron

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Offline Starks

  • 29
New Subspace Tunnel Model?
It's still ugly.
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Fineus

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New Subspace Tunnel Model?
So vote yes and think up some ideas of how it could be made better :nod:

 

Offline Taristin

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New Subspace Tunnel Model?
Quote
Originally posted by adwight
Yay, even more disorientation and dyslexia (however you spell it.)


What do you mean?

Damnit I have class now, so I can't reply to your reply. :doubt:
Freelance Modeler | Amateur Artist

 

Offline Goober5000

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New Subspace Tunnel Model?
Lightning in subspace should be reserved for when you're travelling through an unstable node. ;)

 

Offline AqueousShadow

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New Subspace Tunnel Model?
Quote
Originally posted by Kalfireth
Just a couple of ideas but..

http://www.7of12.co.uk/backgrounds/warp.jpg

http://ftp.linux.org.uk/mirrors/ftp.gnome.org/teams/art.gnome.org/backgrounds/GNOME-Warp.png (but without the logo in the centre)


The second one is kinda...funky. The stars aren't moving. Like you said, subspace is traveling faster, right? Stars shouldn't even be there, and if they are..well they should be moving really fast like lightspeed in Star Wars :D


Quote
Originally posted by Trivial Psychic
How about we just find a way to make the game think that the subspace corridor pof is dammaged to 1% health. It should then generate "wall lightning" all by itself.  


LMAO Funny guy...

 

Offline Carl

  • Render artist
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New Subspace Tunnel Model?
i think it should stay the way it is with two layers, but up the polys.
"Gunnery control, fry that ****er!" - nuclear1

 
New Subspace Tunnel Model?
It could use a high resolution texture too.


Too bad FS2_open doesn't have any shaders, I'd bet some really cool effects could be done.

 

Offline vyper

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New Subspace Tunnel Model?
Model made by one of our modelling legends
Textures by Lightspeed please
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 
New Subspace Tunnel Model?
How bout overlapping layers of textures that are turning, like what Omni did with his Earth model and its clouds.
Erinyes+(Kayser x 8)=Death

 

Offline mikhael

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New Subspace Tunnel Model?
Quote
Originally posted by Kalfireth
Just a couple of ideas but..

http://www.7of12.co.uk/backgrounds/warp.jpg

http://ftp.linux.org.uk/mirrors/ftp.gnome.org/teams/art.gnome.org/backgrounds/GNOME-Warp.png (but without the logo in the centre)


Thunder, you've found what I think should be the basis of an updated subspace tunnel. Excellent work finding those.


For those who think a new subspace tunnel is pointless, or you think it should remaind the same, the solution is simple. Don't use it. Don't even discuss it. Just don't use it. Everyone gets what they want that way.

Same goes for an updated jump-vortex. If you like the original, use it. If you want an updated, better looking one, use an updated better looking one.

Some things around here are discussed until they're dead, and it seems like nothing new, interesting, or nice ever gets done.
[I am not really here. This post is entirely a figment of your imagination.]