Author Topic: Shinemaps v2.0 - Environment maps 0wn you  (Read 34634 times)

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Shinemaps v2.0 - Environment maps 0wn you
LS: You could indeed try a faint noise or raster on the env map for the main hull, a really dark one, but still a bit. The cockpit should really get a faint raster, but faint the other side of the spectrum, so that the image get's distorted a bit.
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Offline Nico

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What would that change? it would infly only on reflection, that wouldn't blur things out. you'd just get brighter or darker reflections.
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Offline Fineus

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Shinemaps v2.0 - Environment maps 0wn you
I'm not sure if this is needed - but perhaps it might be better if a new topic was started for this in the modding forum? My thoughts being that when this is worked out and this thread starts to fill with actual released content, it's going to be harder for people to wade through if there's two conversations going (one about the textures, the other about light reflections etc).

If you want me to prune the thread into another separate thread for both topics to continue (or indeed leave it as it is) let me know.

 

Offline Setekh

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Good thinking, Kal. That'll probably be a good idea if this specular discussion continues. :yes:

Oh man, the Seth... still my favourite fighter. Awesome.
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Offline Taristin

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Quote
Originally posted by Setekh

Oh man, the Seth... still my favourite fighter. Awesome.


Ditto. I love you LS! ;)

Edit: Now if Gank would finish the Hi Poly Seth... :drevil:
« Last Edit: May 14, 2004, 10:24:20 am by 273 »
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Offline Lightspeed

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Forget the Seth, do a high-poly Horus. That was/is the best looking ship ever in the whole FS series.
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Offline Bobboau

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you know I fiddled with things last night and I changed a setting and I think it made everything look a lot better, but it might adversely effect the current art being developed
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Offline redsniper

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what is it? tell us, tell us...
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Offline Bobboau

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here's a build
untill I get a way to determine weather a texture has an alpha chanel on it I'm going to use a comand line option to switch between color blending and alpha blending of the spec map with the environment map.
-alpha_env
« Last Edit: May 14, 2004, 07:37:09 pm by 57 »
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DEUTERONOMY 22:11
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Offline Lightspeed

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*goes off to test
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Offline DaBrain

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This might be interessting.

*download in progress*
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

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Okay, they look a bit softer, which is a good thing, but they still show some edges (ironically they only show up on little parts like fighter cockpits - capital ships reflect correctly). May I ask what you changed? :)
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Offline Lightspeed

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Okay...

Maybe its just because I like this ship, or because it really was true - the maps were so horrible on this (I can show you some of it later ;) ) that the main work on this was making the textures any good - that's also one of the reasons why it took me so long.

But yeah, it's back, its vasudan, and it's as sexy as ever :)



Those with low-end sytems might want to delete the LOD 0 textures and replace them with the LOD1 ones. :rolleyes:

The Horus - Clicky (beware: 2.6 MB download) <>

You gotta see this one in-game :)

-edit: And I'm still interested in what you changed Bob :nod:
« Last Edit: May 15, 2004, 01:58:25 pm by 1317 »
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Offline Bobboau

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Shinemaps v2.0 - Environment maps 0wn you
it was useing modulatex2 I changed it to simply modulate, so it's like half as strong as it was initaly.
(modulate == multiply)
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DEUTERONOMY 22:11
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Offline jdjtcagle

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Bob: Here's what I got
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Offline DaBrain

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@LS Oh nice !

Some of the lines look sharper.
Did you redraw them ?

Each armor plate of a vasudan ship should have it's own shading.
It might look more plastically.

Edit: The hull is not reflective at all ?
« Last Edit: May 15, 2004, 10:50:40 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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Doesn't look to me like it should be.

BTW; I like the rest of it, but the dot on the cocpit has to go. :ick:
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Offline Lightspeed

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whow go slow on me :p

1.) JD: it will look like this for all ships as if no alpha map is present env map will be on full intensity for the whole ship. Once again, this thread is NOT the place for stuff like this actually.

2.) DaB: Yeah, I practically had to redo 90% of the map as it was rubbish. I agree about the shading, but the original was like this too, and actually I like the smooth look on it - 'tis definately obligatory for other vessels though (like the Anuket). The hull *is* reflective (a tinsy bit) but too faint to notice with Bob's new half-intensity thingy. I'll have to power it up slightly again.

3.) Raa: I agree about the dot, it is only in there for err 'experimental issues' as i'm trying to get a shine on the glass that looks right. No success I'm afraid.
« Last Edit: May 15, 2004, 01:40:48 pm by 1317 »
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Offline Lightspeed

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updated. Download again, everything is working as intended now.
Modern man is the missing link between ape and human being.

 

Offline Bobboau

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it's fainter than it was but you have more controle over it now I think
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together