Originally posted by Warlock
the ENTIRE game is copyrighted.
Now you could make a new engine that has completely unrelated ships, weapons, effects, storyline, etc etc and be safe....but then what would be the point eh?
It should be pointed out, in case it hasn't been already, that there's no grounds for a lawsuit if the engine stands alone.
IE, lets just say Kazan drinks a lot of coffee this weekend and busts out KazanSpace, revolutionary new 3d space sim engine that is completely moddable and understands the data file formats for some random game, say, Independence War 2 (not a stretch: every format in the game save for the PSOs is a public standard, and PS doesn't mind us reverse engineering it if we want. So says the programming team, speaking on behalf of Infogrammes). Now, we can't redistribute ANY Iwar2 data. We can, however distribute the engine as long as we say its not supported by Infogrammes, Particle Systems or Bob and you use it at your own risk. Those of us who OWN Iwar2 can use our resource.zip file to play. Everyone else has to collect modded campaigns or whatever.
Its not copyright violation if you don't distribute copyrighted materials. If you write a program (say... oh, PCS) that groks Interplay/Volition's file formats, that's okay. You'll be using your own engine to access files you already have the right to access (from your bought copy of Freespace2). Its legit.
As for things never getting finished, I resemble that remark. I still owe Venom an Arcadia and several other people models.