Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 70151 times)

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Offline redmenace

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Weapon Effects - Yet another bunch of 32bit eye candies
for the time being would you post your FX with and without missles. keep the 1 line and the new 2 line of FX
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Offline Starks

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Weapon Effects - Yet another bunch of 32bit eye candies
*Looks at Kal*

Why Mamimi?
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Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Flaser
If you used an ani that would be good too - so the glowing exhaust smoke would eventually "cool down".


did I say something about trying in-game first?

They do use ANIs.

duh :)
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Offline Fineus

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Weapon Effects - Yet another bunch of 32bit eye candies
LLivingLarge, Liberator: Because I like Mamimi the best out of all the charachters in the series except for Haruko - I can identify with Mamimi the most. Besides, she looks cool and comes out with some great stuff sometimes (shining moment being her quoting of Nostrodamus).

Anyhow, back to the topic - make a thread in the general if you want to discuss FLCL - I'll happily join in!

 

Offline Setekh

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Weapon Effects - Yet another bunch of 32bit eye candies
Indeed, that ANI trail is the same one used when a ship is damaged and it starts spewing molten smokey stuff out. Looks excellent, am especially impressed with how the missile turned out, but I agree with the others - more solid, streamlined trail please. :nod:
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Offline Starks

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Weapon Effects - Yet another bunch of 32bit eye candies
Kal, for your sake, I hope you're still a guy... I don't think you'd want to be the first serious female member.
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Weapon Effects - Yet another bunch of 32bit eye candies
Out of curiosity is there any way to give the missiles a similar engine trail like the ones we currently have for the ships?
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Offline StratComm

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Weapon Effects - Yet another bunch of 32bit eye candies
As much slowdown as those things are causing right now, I'd say please don't.  However, giving it a thruster cone with one of the thrustxx ani's would help considerably.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Flaser

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Weapon Effects - Yet another bunch of 32bit eye candies
The slowdown right now is because a single thing: lack of RAM on our vidcards.

The huge textures that were introduced lately kicked the system - that's the bottleneck in the current version.

Polycounts don't really matter - in fact they could be way up after I've done some test with the high poly Fenris.

If you uncheck the use large textures in the laucher the game will take on a 600% boost.

To play it smoothly with the hi-res textures you need a new videocard.
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Weapon Effects - Yet another bunch of 32bit eye candies
Having tried exactly the same sort of particle spew for Inferno's missiles I thought it looked marginally better with a trail, but they were just too irregular for me. Instead I got this working on Sunday:



Inferno type A plasma cannons

 

Offline Fineus

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Weapon Effects - Yet another bunch of 32bit eye candies
Christ, now that is what a terran ship turret should look like. None of this green candy ball rubbish...

 
Weapon Effects - Yet another bunch of 32bit eye candies
Inspired by Starlancer's carrier plasma guns. :)

 

Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
How's this?

Code: [Select]

edit: image removed, look at the latest release post :)


better?
« Last Edit: January 28, 2004, 10:08:05 am by 1317 »
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Offline J3Vr6

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Weapon Effects - Yet another bunch of 32bit eye candies
WOW!!!! much better!!!!
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Offline Black Wolf

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Weapon Effects - Yet another bunch of 32bit eye candies
Aree those the high poly Hornets?
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Offline Bobboau

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Weapon Effects - Yet another bunch of 32bit eye candies
try useing one of the low resolution explosion immages, rather than particle_explod01 (or what ever it was called), simply becase there longer
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Offline phreak

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Weapon Effects - Yet another bunch of 32bit eye candies
why does it seem like all those particles will slow down a 3ghz machine?
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Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
Alright. i TOLD you to try first and THEN complain (granted, I havent put up a zip with the latest stuff but still...)

to BlackWolf:

Quote
read what Lightspeed posted:
The GTM Hornet (and no, it's not the very-ubar poly version, 'tis a downstripped one - I have carefully tested this (also due to the new effects) and had no slowdown even with loads of em on screen).


to Bobboau:

A look to the files will show that I use a CUSTOM 32x32 pixel animation. Does this ring a bell?

to Phreak:

That's pretty wierd since ony my 2.4 GHz machine I actually didnt even get a visual framerate drop (below 85 FPS) with 100(!) Hornet missiles on screen. And i'm using the old (software) particle code - so it will be EVEN FASTER. How bout testing first? ;)

For anyone else: READ. Think. Post. Please not in the opposite order. Thanks :)

[/rant mode]

Sorry, but i really had to.
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Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
Okay, updated zipfile and image linky :)



Screenies still really don't show how this'll look in-game. After having tried them, please give your comments, I really need comments (as you can see they've done quite an improvement already).

FS2_new_weapon_FX_v0.2a

:)
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Offline Raptor

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Lightspeed
http://www.penguinbomb.com/lightspeed/Hornet.jpg

Kal Edit: Don't quote the damn images - just include the HTML tag :p


I just noticed a slight bug with the Hornets in those pics: the particles are emerging from the centre of the missile, not the end.

I guess their spewing from the centre point, which I placed in the centre of the missile.  I can rework them if this becomes a problem.

Looks good (the new trails), ATM I'm getting about half as many particles overlaid on a normal trail (yes I copied the entry from the weapons.tbl provided across to mine)

keep it up:yes:
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