Author Topic: Support Ship - Running out of missiles  (Read 1822 times)

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Offline nubbles526

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Support Ship - Running out of missiles
According to the training missions, the support ship will eventually run out of missiles to rearm a fighter. However, as most of us know, that is not the case. In fact, a lot of realize that this fact does not make sense.

I think it would be kind of interesting to make the support ship 'run out missiles'. Is there a way to do that in FSO?


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Offline colecampbell666

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Re: Support Ship - Running out of missiles
It would probably require scripting or a code change, else a flag/SexP in FRED, and it would break game balance. Although, if it departed when out, it wouldn't affect balance, unless it was like Homesick, where you only have one support ship.
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Offline Snail

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Re: Support Ship - Running out of missiles
I think it would work as a toggleable feature in FRED (similar to "Support Ships Repair Hull").

 

Offline colecampbell666

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Re: Support Ship - Running out of missiles
That's what I was sorta thinking, with the weapons of a support ship editable from the ships editor.
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Offline Solatar

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Re: Support Ship - Running out of missiles
If I ordered the current, empty one, to depart and ordered in a fresh support ship would it have a fresh supply of missiles? It might add something to immersion, but ultimately it'll just make getting a full reload take 10 more seconds.

 

Offline colecampbell666

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Re: Support Ship - Running out of missiles
No, I mean have the empty one depart automatically.
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Offline Solatar

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Re: Support Ship - Running out of missiles
That still satisfies my conditions except that I don't have to bother ordering it home. Ultimately it would only add a few seconds onto my reload time. Like I said, it would add a bit to realism, but at what gameplay cost?

I'm not shooting the idea down by any means; I like it. I'm just trying to consider different aspects of it.

 

Offline colecampbell666

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Re: Support Ship - Running out of missiles
I don't think it would diminish from gameplay, as half the time support gets destroyed anyways.
Gettin' back to dodgin' lasers.

 

Offline Stormkeeper

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Re: Support Ship - Running out of missiles
Makes the support ship a viable target now too.
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Re: Support Ship - Running out of missiles
That still satisfies my conditions except that I don't have to bother ordering it home. Ultimately it would only add a few seconds onto my reload time. Like I said, it would add a bit to realism, but at what gameplay cost?

I'm not shooting the idea down by any means; I like it. I'm just trying to consider different aspects of it.

Unless the Support would need 4-5 minutes to get loaded up again.
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Offline Colonol Dekker

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Re: Support Ship - Running out of missiles
Which would be fair assuming each wing gets assigned a finite number of support craft.
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Re: Support Ship - Running out of missiles
More likely each support ship gets a few wings. We'd see more than 1 at a time supplying everyone from Alpha to Zeta if it wasn't that way.
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