Author Topic: Effects for the MV_(adv)effect VP- The vote  (Read 53608 times)

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Offline Bobboau

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Re: Effects for the MV_(adv)effect VP- The vote
don't forget about the vasudan turret thing.
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Offline Vasudan Admiral

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Re: Effects for the MV_(adv)effect VP- The vote
Sectorgame's bandwith kinda ran out. :\

Anyways, I've uploaded another copy here: http://webzoom.freewebs.com/twisted-infinities-va/PurdyBeamSet%5FV1.1.zip
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Offline DaBrain

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Re: Effects for the MV_(adv)effect VP- The vote
Thanks. I'll use some of your and some of Bobboau's beam effects.

I'm not sure if I want to do it, but would any of you mind me editing your effects?

@Bob I'll take a look. ;)


Sidenote... it's late... I need to go to bed... and the download is slow... so slow... so late.  :blah:
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Offline Bobboau

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Re: Effects for the MV_(adv)effect VP- The vote
you might need to edit them, most of them are too big they need to be down sampled, though you might need the originals for that, but downscaling will probably destroy any compression artifacts so...
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

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Re: Effects for the MV_(adv)effect VP- The vote
4*1024 isn't that bad imo. ;)
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Please PM me in case you want to apply
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Offline Vasudan Admiral

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Re: Effects for the MV_(adv)effect VP- The vote
I'm not sure if I want to do it, but would any of you mind me editing your effects?
No worries about editing any of my stuff - the models included. :)
'Specially since I have every faith in your ability to make it all much better. Do whatever you reckon needs doing.:D
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Offline Commander Zane

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Re: Effects for the MV_(adv)effect VP- The vote
Beams, however, are totally unknown to the Real WorldTM, so speculating about warmup / warmdown times is rather useless.  If indeed beams could exist in the Real WorldTM, they would have heretofore unknown properties, as we don't have them yet;)
I really like the way you put that. :lol:

 

Online Mobius

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Re: Effects for the MV_(adv)effect VP- The vote
Beams, however, are totally unknown to the Real WorldTM, so speculating about warmup / warmdown times is rather useless.  If indeed beams could exist in the Real WorldTM, they would have heretofore unknown properties, as we don't have them yet;)
I really like the way you put that. :lol:

In the FreeSpam thread there's something similar, posted by DySkO:
"In Real LifeTM they cannot use their fake IPs. And in the Real LifeTM, they can be killed."[(i]



As for the beams...do whatever you want with the adv media vp, but please upgrade the normal beam effects that appear when you don't use the adv mvp.
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Offline jr2

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Re: Effects for the MV_(adv)effect VP- The vote
Yah, I got the TM part of that from his post..

 

Offline Herra Tohtori

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Re: Effects for the MV_(adv)effect VP- The vote
What is this Real Life you are talking about?

Is it as bad as Real Player? If it is, please tell what it's like so that I don't need to try myself.

 ;7


Oh, and for the MediaVP's - Bobbaus new beam textures = teh win, no contest.

Also, VA's engine glows are cool. :yes:
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Re: Effects for the MV_(adv)effect VP- The vote
I would go for the 3d poly.

 

Offline takashi

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Re: Effects for the MV_(adv)effect VP- The vote
as long as we dont have the flat retail glows. you look at a ship from the side and its...realistic o_o

 

Offline lefkos

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Re: Effects for the MV_(adv)effect VP- The vote
Sectorgame's bandwith kinda ran out. :\

Anyways, I've uploaded another copy here: http://webzoom.freewebs.com/twisted-infinities-va/PurdyBeamSet%5FV1.1.zip
erm im very noob at this but were must i place these? i already tried something(placed all in the effects map) but that didnt work :rolleyes:
can someone please tell?!
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Offline jr2

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Re: Effects for the MV_(adv)effect VP- The vote
the DDS files go to \data\effects, it looks like the .eff files go there, too**
the tbm file goes to \data\tables
the fs2 files goes to \data\missions

-so, if you're using mediavps, put them in \freespace2\mediavps\data\whatever (effects, tables, or missions)

** EDITED.  Scratch putting them in \data\maps *smacks self*

 

Offline 666maslo666

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Re: Effects for the MV_(adv)effect VP- The vote
dont forget to fix this bug in tables http://www.hard-light.net/forums/index.php/topic,43945.0.html in next mvps.  :p
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Offline lefkos

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Re: Effects for the MV_(adv)effect VP- The vote
thanks guys!  :) :yes:
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Offline takashi

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Re: Effects for the MV_(adv)effect VP- The vote
and get the tables validated for multi. i cant stand ugly multiplayer. (btrl has spoiled me)

 

Offline Herra Tohtori

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Re: Effects for the MV_(adv)effect VP- The vote
Well, there are many things I can't stand, but we don't always get what we want (immediately).

At any rate, I seem to remember certain someone complaining about how the new effects don't work well on older systems (what a surprize). Wouldn't it kinda, you know, suck if you had an older system but were forced to use new effects'n stuff just to have multiplayer-validated tables.

I can't fathom the depths of the abyss of your logic. :rolleyes:
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Offline jr2

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Re: Effects for the MV_(adv)effect VP- The vote
1) He's now got a new graphics card
2) You could validate both the new and the old effects to work with each other, couldn't you?

 

Offline Herra Tohtori

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Re: Effects for the MV_(adv)effect VP- The vote
1) He's now got a new graphics card

I know. And now that he's got it, his opinion about high quality effects has changed entirely in this regard.

Quote
2) You could validate both the new and the old effects to work with each other, couldn't you?

To my best knowledge - not at the moment, no. That's the point. At least as far as I know, the multiplayer table validification is on SCP list of "to-improve" but if I've understood correctly, it will be partially or entirely connected to the long-hyped pilot code upgrade that will mark the transition to 3.7 versions of FS2_Open from 3.6.x versions.

Hence the first sentence of my last message and it's last word "immediately"...

But I shall not pursue on this path of crappy meta-discussion longer. I'm just waiting for the new MEdiaVP's... enthusiastically. :)
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.