And now, the exciting conclusion...
OK. It is seriously
dark down here.
One of the tanks spots an Aquatoid, and Goober5000 takes control of the alien which is carrying a disrupter launcher, and commands it to fire a torpedo. The torpedo speeds off into the void, and explodes. By chance, it takes another Aquatoid down.
So far, so good. Next turn, three other Aquatoids, all carrying disrupters were spotted, and mind controlled. Commander DJ gives the order to move out, satisfied that the immediate area is secure enough.
One of the scout-toids spots a pair of hallucinoids just chilling, but way too close together. IronBeer breaks 'em up. Explosively.
The decoy system is working perfectly! The enemy launches two disrupter torpedoes. One hits a decoy, one misses and takes out the launcher. It's beautiful.
We're almost to the end of the level, assembling at the exit, when for the first time all mission, TrashMan comes under MC attack. He's taken easily. Since I hadn't been attacked all mission, I had gone ahead and issued Trash's torpedoes to him. Fortunately, the alien crawling around inside his brain decides not to fire at anybody. Everyone who was already at the exit lift, evacuates back down.
CommanderDJ takes Polpolion, NGTM-3R, and Lilith to go track down whatever's causing the trouble.
In a room full of cryogenics tubes, Polpolion spots an Aquatoid carrying a disrupter launcher. Goober5000 mind-controlls it, and blasts the room apart, killing at least one other alien.
Those are the last ones on this level. On to the next!
At least the whole team starts mostly in the same area on this level, it should make keeping us alive a little easier. However, a really weird thing happened when we changed levels. The two disrupter pulse launchers we brought had just totally disappeared, along with all the torpedoes, and at least half of our sonic cannon ammo. We have enough for one clip each, but it's going to be interesting going, and IronBeer and TrashMan are going to have to scavenge something.
Snail-thing!
Mongoose freaked out just a little when Spoonzer Gamma spotted it, but he calmed down pretty quick. Three soldiers line up to take pot-shots, and it returns fire at DireWolf. He's hit, but breathing, and gets patched up quickly.
The snail takes three sonic cannon shots, and is put down by Polpolion.
I thought the first alien turn was going to be uneventful, but nooooooooooo. Bloody brains, messing things up for the rest of us. One turns a blind corner, and zombifies NGTM-3R, but is promptly destroyed by reaction-fire.
There's nothing we can do here, so the squad does the only thing that comes to mind: dropping a grenade on the unconscious brain, and saluting the fallen.
Also, Gortef captured a Lobsterman, which will serve as an advance guard to prevent any further brain-related injuries.
Scotty breaches a door, and gets shot by an Aquatoid with a thermal shok launcher, and they both go down. Could be worse though, much worse. Gortef will be along shortly to administer stims, and IronBeer is on his way to collect the Aquatoid's weapon, so he'll be able to fight back.
The Spoonzers spot a Lobsterman carrying a disrupter launcher, and a Deep One. They're both conscripted into the Let's not anybody else get zombified today corps.
Moving along, Mongoose pops open a door and comes eye to eye with a Lobsterman. Handled easily enough, the corps have a new member.
We pick our way slowly through the maze, and thin out the anti-zombification corps a tiny bit, so that they're easier to manage. The Spoonzers keep getting stuck, and are having to blast holes in walls.
CommanderDJ happens upon... another snail thing. He makes a tactical retreat, and calls for heavy weapons support.
Goober5000 scavenged a disrupter launcher, and should be in position to fire next turn. He is, and he does, turning the area into a rather large escargot broth.
Exit spotted! And a brain! Yay!
Not surprisingly, the brain kills my mind-controlled lobster. Surprisingly, it doesn't zombify it. Either way is fine with me, I have a Spoonzer elite standing guard.
The immediate area fairly secure, everyone makes an end-run to the exit, and arrives unscathed. We take a turn to rest, and head to the third level.
Wellp. Here we are. Let me just save my game... OK. They took away the save function in here. How meta.
Spoonzer Gamma spots a lobster and a snail. IronBeer just nukes the carp out of the snail, and gets at least one Aquatoid in the blast. Bonus!
There were a whole mess of Lobstermen in that first chamber, and we captured most of them forming the spearhead of our decoy cadre.
The cadre also took out a brain and another snail, with disrupters.
We surge forward, faster than ever before, aliens falling like cards before the onslaught. We spot the goal, and everyone rushes toward the center.
Polpolion and CommanderDJ burst into the chamber, and fire away. Polpolion takes out a hallucinoid, DJ hits the first energy pylon. Our soldiers stream in, taking shots, disassembling the core of the great city.
IronBeer fires the final shot, and
it's all over.The Tomb, ravaged and decimated. A bubbling roar comes from the casket in its centre.
"Fools, you will all perissssshhhh...
...none can escape."
A massive explosion erupts from the tomb and rips through the city, debris and smoke fill the air. The plans of the Aliens are foiled...
The twisting hugeness of T'leth begins to rupture. Flames and smoke spew from its gleaming spires and adamantium halls.
The mighty Alien fastness tumbles towards the sea, the screams of tortured metal and souls fills the air. No longer will the Great Dreamer dream of conquering the world.
One final ear-splitting concussion of sound, and T'leth tears itself apart.
The Alien threat is gone, the Earth is cleansed...
A sleepy, blue-green planet, in a distant corner of the galaxy.
The near future, a safe place to be.
The Alien menace to the Earth has been long vanquished.
Vast metropolis-like cities house the teeming billions of humankind.
The deeds of X-COM and the Alien Wars are the stuff of children's stories.
But legends have always had a habit of containing a grain of truth...
THE END.
?