WOW.
Thanks guys for all the quick suggestions! I didn't realize there was an XCode project (or that there was a projects folder... eesh), I untarred the frameworks folder, and I'm compiling it right now in XCode.
I just assumed people were using vim or something
The libogg-devel, libvobis-devel, etc weren't on macports, and I was weary about trying to grab them from a linux distro.
People seriously, again, thanks for the responses.
Do you have to compile all the entries in the Products list before FS2_Open will compile? I'm talking about libcode.a, cfilearchiver, cfileextractor, cryptstring, scramble, etc. As FS2_Open is compiling, it's throwing some errors :
/Users/drew/fs2_open/projects/Xcode/../../code/graphics/gropengl.cpp:1325: error: invalid conversion from 'long int*' to 'const GLint*'
/Users/drew/fs2_open/projects/Xcode/../../code/graphics/gropengl.cpp:1325: error: initializing argument 3 of 'CGLError CGLSetParameter(_CGLContextObject*, CGLContextParameter, const GLint*)'
A few more that are very similar to that as well. I wonder if it's just the state of the trunk code? I've never used XCode before (aside from playing around with some Actionscript) OR programmed in C... so this is a little new to me.