Yeah I don't get this thing. I open a .dae file in PCS2 that was exported out of Maya and all of my weapon points are in the wrong place and facing the wrong direction and so on and so forth. Oh and it's not reading the textures for some reason. Even though a previous build DOES read the textures (I downloaded what I take to be the newest one from the Wiki).
In either case the model enters at an odd angle, and half of the components seem shifted. So the actual fighter model for example seems shifted forward which results in the shield and all weapon/dock/subsystem points being in the wrong place (further back than they should be and/or at a wrong elevation relative to the model).
What the heck.
EDIT - oh I downloaded a different file off the Wiki (Jan 4 2009 build??) and it loads the textures but the ship is still out of sync with all of the relevant information. Including the shield and all points. Meanwhile in Maya, the shield mesh and the fighter mesh for example both have translates of 0,0,0. So why when imported are they different????