this, and any other modification that will affect gameplay (like the way cpships are destroyed, check the geo-mod thread) may be very useful in designing new campaigns to obtain results more similar to what a modder may have in mind, but what may be good for some ppl may be unuseful or negative for some others or in specific situations.
my suggest is to make all these things very possible (i liked what came out from the geo-mod thread, those suggestion were relatively important and not too difficult to obtain i think), but not definitive leaving to the modders the choice to activate an option or not by editing the tables
fs2 had more success to modders than to gamersc just because it is extremely flexible and moddable....lets increase this moddability!!!;)
i perfectly agree with bobau and thunder:)