Yeah that was "something". My summation of the whole thing was "Suppose They Gave A Games Conference And Nobody Gamed?"
I can't even do a humorous summary, there was so much nothing. Just recaps, showing off a totally-not-discord-or-slack discord/slack service, and absolutely nebulous previews of things to come (such as research and science, exploration and discovery).
The 'game play' tech demo they showed off appeared to be frustratingly linear and bizarrely not immersive in the slightest. It started and ended with dramatic cinematic camera angles that you can be sure wouldn't be in the actual game (unless for some reason CR decides its part of the immersiveness). And for all of the noise and hype made over "you can play this game however you want", the fact that you couldn't land your space chariot where you please and were forced to get out a land rover to head to your objectives with conveniently placed ambushes and immersion breaking cutscenes was... embarrassing to say the least. Its amazing they couldn't land right next to their first objective with unlimited visibility and very little present wind. Nope gotta find a landing pad in the middle of no where just 2km away and land there!
Even more embarrassing was the attempts at trying to recreate parts of Star Wars with the not-sand-people sand people and the not-a-giant-ship-crashed-in-the-desert giant ship crashed in the desert, and Dune with the "totally not Shai-Hulud" Shai-Hulud.
The only redeeming factor was how the ending cinematic glitched out by playing twice. Suddenly appearing water droplets on the camera in space and all.
5/7.