Author Topic: Performance Tip... (works for all of FS2, but useful here)  (Read 6190 times)

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Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Performance Tip... (works for all of FS2, but useful here)
Hail all,

Just found out an incredibly handy little performance tip for anyone who's hacked their registry to enhance FS2s graphics.

If you've got a DWORD "D3DPreloadTextures" in your registry settings and it's at "1", and you also have a lot of FPS drops in Inferno, set it to "0". This is because Inferno uses incredibly huge texture maps that kill off RAM on some systems (like my 512MB of DDR RAM). This resulted in crappy performance. Disabling the precache removed this problem entirely.

 

Offline J.F.K.

  • 29
Performance Tip... (works for all of FS2, but useful here)
Thanks, that helped my comparatively paltry 320MB of SDRAM. :D
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Performance Tip... (works for all of FS2, but useful here)
I had 128mb SDRam and only got performance issues in the Sol gate missions, now I have 1024 DDR and it runs fine.

It maybe more of a graphics card issue than a ram one.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Performance Tip... (works for all of FS2, but useful here)
the way rendering is handled in fs2, speed is more dependant on CPU speed than on GPU speed.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Performance Tip... (works for all of FS2, but useful here)
Stupid Duron 600!
Freelance Modeler | Amateur Artist

 

Offline Liberator

  • Poe's Law In Action
  • 210
Performance Tip... (works for all of FS2, but useful here)
My K6-2 500 plays it at 1024x768 with next to no slowdown, even in the missions at Sol Gate, may want to check your settings.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Performance Tip... (works for all of FS2, but useful here)
1024x768 32 bit. It's just that I like to run kazaa in the background, along with music match jukebox... and sometimes trillian.

According to kazan, my PC shouldn't even be able to play FS... lol
Freelance Modeler | Amateur Artist

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Performance Tip... (works for all of FS2, but useful here)
i usually get ~50 fps using the scp stuff (no glowmaps or cloaking).  the explosions really slow it down for some reason where it drops to ~10 :wtf:
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline J.F.K.

  • 29
Performance Tip... (works for all of FS2, but useful here)
Quote
Originally posted by Liberator
My K6-2 500 plays it at 1024x768 with next to no slowdown, even in the missions at Sol Gate, may want to check your settings.


:blah: What are your settings? I have a P3 of the same clock speed but I get constant slow-downs...
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline Liberator

  • Poe's Law In Action
  • 210
Performance Tip... (works for all of FS2, but useful here)
I'm set at Very High.

I also have 256mb of SDRAM and a Geforce 4 MX 420 PCI.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Performance Tip... (works for all of FS2, but useful here)
No slowdowns for me and my Athlon XP (with glowmaps on and detail set to the highest possible level for everything), except for one never-to-be-released test mission I made in FRED with 80+ ships in the mission at once (when you start the mission, the directives read "destroy fighters (76)").
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Performance Tip... (works for all of FS2, but useful here)
Quote
Originally posted by Woolie Wool
No slowdowns for me and my Athlon XP (with glowmaps on and detail set to the highest possible level for everything), except for one never-to-be-released test mission I made in FRED with 80+ ships in the mission at once (when you start the mission, the directives read "destroy fighters (76)").

If thats one of the more recent ones...its probably the faster...erm, I don't know...floating point operations or whatever compaired to Intel that really helps in those odd situations in FS2.  No slow downs on my 2700+.  SUPAR fast :)
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Performance Tip... (works for all of FS2, but useful here)
Quote
Originally posted by IceFire

If thats one of the more recent ones...its probably the faster...erm, I don't know...floating point operations or whatever compaired to Intel that really helps in those odd situations in FS2.  No slow downs on my 2700+.  SUPAR fast :)


I only have a 1600+! *pulls out screwdriver and sneaks towards IceFire's computer*:D
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Bri_Dog

  • 28
Performance Tip... (works for all of FS2, but useful here)
WHere exactely is that key or value...whatever it's called?
Sig

 

Offline J.F.K.

  • 29
Performance Tip... (works for all of FS2, but useful here)
Quote
Originally posted by IceFire
...my 2700+.  SUPAR fast :)


I hate you :)
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 
Performance Tip... (works for all of FS2, but useful here)
P4 1.5 Ghz

512 mb RAM

I don't have any problems running Inferno! :D

 

Offline Bri_Dog

  • 28
Performance Tip... (works for all of FS2, but useful here)
Quote
Originally posted by Bri_Dog
WHere exactely is that key or value...whatever it's called?
Sig

 

Offline J.F.K.

  • 29
Performance Tip... (works for all of FS2, but useful here)
*bump*

Here's that thread with the performance thing I mentioned, mate.
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Performance Tip... (works for all of FS2, but useful here)
Well INF runs with a bit of slowdown on my old PC:

P3 650MHz
128MB SD RAM
16mb ATI Rage Fury

doesn't crash though, a 32mb card should help with the slowdown.


My current Athlon XP 3000+ system has no slowdown at all :D

 

Offline Kosh

  • A year behind what's funny
  • 210
Performance Tip... (works for all of FS2, but useful here)
1.7 GHz Celeron
256 DDR RAM
Radeon 9100 video card


No slowdowns here.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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