OK, here's a big feature request (of course after your exams). Mod.ini support. This would take a fair amount of code, but I know it can be done. If you wanted help with this, I know Objective-C and am familiar with the Cocoa APIs.
Actually, I would firstly need a tutorial on mod.ini. Where can I find one?
PS. Everything can be done, don't worry. I just need to know how FS2_Open handles things.
EDIT:
I've been reading the
documentation on mod.ini but I must admit I don't quite understand that feature request.
The way I see it, mod.ini is a file which is handled by FS2_Open (or is it the Launcher?), if it exists in the same folder as the mod. It may contain:
- a set of custom flags specific for the mod
- a set of custom mods that may be used in conjunction with this one
I already have a small parser ready that can probably handle this file (wow, I never thought that stuff I was implementing in frameworks long ago would come useful now) but I need a reference as to what types of data may be found there. So, it can be done with some effort.
However, I assume you are aware that the Launcher as it is now contains a feature that allows the user to put multiple mods in a text field and load them all? So what more can the mod.ini file offer? (of course I will implement it since there are more people asking for this thing but I need to know its use
) I remember people telling me about mod.ini long before I released version 3.0, but I didn't pay attention because I thought they missed an already-existing feature. Seems this is not the case.
Please, enlighten me