Nah - that's not what i mean. what i mean, is somewhat akin to the way the game renders the hud ani's - AFAIK, they''re actually a flat, fully lit polygon which would be on the bottom of the zbuffer stack. What I'm thinking, is whether you could create a layer just before that, to place some form of cockpit bitmap or animation there (but which is not visible from external cameras, etc)... um, it's sort of tough to describe, actually.
I guess the basic summary is - creating a special layer in the z-buffer which fits inbetween the last 'external' buffer (the closest polys 'outside' the ship), but before the stack layer with the hud ani's. Thogh, now i think of it, would you have to z-buffer the cockpit model if you did? i mean, there wouldn;t be any overlapping polys, but I guess the projection could throw up some anomlies..... damn, I really need to try this out for myself somehow......