Author Topic: -Release- GTI Asteria!  (Read 9550 times)

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Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
haha honestly I was only jokeing...  :P
As for the .pof file itself it's nothing wrong with it. On a side note tho I'll take your advice the next time I go a on a genocidal homicide. :p
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
That is realy good oddgrim, it looks realy Freespacy....

....welldone, i want to chop of your "headz" and use it for my own creations

 :headz:

lol  :D
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
first off, looks great! i might have to employ that little bugger, second...post offices are over done. i'd go with a more vintage approach to the matter and find a nice clock tower! :D  ((for any feds reading through this site...we're just kidding alright...no need to illegaly tap our phones and PC's, post 'round the clock observation, and dig through our garbage))
as for the problem itself, if it's still buggy maybe upload the pre conversion .COB file and texture set, any body that downloads will have to run it through PCS themselves. might side step the problem for now if it still is a problem. just an idea.
:wtf:
Gettin' back to dodgin' lasers.

 

Offline --Steve-O--

  • 28
  • I might be the last man on earth to use TS3.2
haha honestly I was only jokeing...  :P
As for the .pof file itself it's nothing wrong with it. On a side note tho I'll take your advice the next time I go a on a genocidal homicide. :p

HA HA, thats the style now!
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Axem

  • 211
Nice work. :) Though I do spy a few errors here and there...

The largest one is the model is flipped around in a few dimensions. The fighterbay is supposed to be on the lower front or right (depending on how you define it, basically on the bottom). And speaking of the fighterbay, some of the ribs you added are extend too far out and just hover in space.

And some of your platform side docking points are oriented wrong. Instead of parallel to the platform, ships will dock perpendicular with it, which can make it impossible to dock realistically with.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
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It only has like 15k polys, that is not to much is it?

[attachment deleted by admin]
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Nice work. :) Though I do spy a few errors here and there...

The largest one is the model is flipped around in a few dimensions. The fighterbay is supposed to be on the lower front or right (depending on how you define it, basically on the bottom). And speaking of the fighterbay, some of the ribs you added are extend too far out and just hover in space.

And some of your platform side docking points are oriented wrong. Instead of parallel to the platform, ships will dock perpendicular with it, which can make it impossible to dock realistically with.

Thanks , the docking points where aligned as I've gotten the model imported in the first place. :) As for teh fighterbay ribs : Yeah I know that , thats why I made it so , thought it would look cool. :)

It only has like 15k polys, that is not to much is it?

The model in total has around 26k~ polys and 4 LODs the first L0D is on around 8k ( not counting the turrets with it ) the second 6k , third 4k and forth 3k~ ( I could probable  educe even more but I didn't notice much even when I tested it out by staging a battle around it. :) ( 8 wings of fighters several cruisers and one corvette ).
Soo no I don't think it's too much. but anyway :p
« Last Edit: September 16, 2007, 07:00:18 pm by Oddgrim »
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
BUT WHERE ARE THE TEETH?!?!?!?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
BUT WHERE ARE THE TEETH?!?!?!?

Yea the Teeth were the Trademark.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
BUT WHERE ARE THE TEETH?!?!?!?

Yea the Teeth were the Trademark.

What Teeth? Now I just get confused...
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Axem

  • 211
Hades: That poly count is non-triangulated. FS2 works in triangles, so that count is misleading.

Oddgrim: This. :p

 

 The centre hole docking point would've triggered the teeth to open and close. It'd be a little more complex to get that working correctly.

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Hades: That poly count is non-triangulated. FS2 works in triangles, so that count is misleading.

Oddgrim: This. :p

 

 The centre hole docking point would've triggered the teeth to open and close. It'd be a little more complex to get that working correctly.

aaaah! I've forgotten about them but sinde I can't animate triggers ... yet so I deleted them. Perhaps add them in again on a later date.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Is polygon support for anything but triangles slated for the code?
Gettin' back to dodgin' lasers.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
What about detail boxes?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
They are do-able, the ISD in the SWC uses them (or will). I assume that they make it so that when you go near a part of the ship, that part becomes detailed.
Gettin' back to dodgin' lasers.

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
Is polygon support for anything but triangles slated for the code?

*ahem*

Tell me, how do you make a square? Why, you put two triangles together! Tell me, how do you make a pentagon? Why, you put 5 triangles together! Tell me, how do you make a hexagon? Why, you put 6 triangles together! Tell me, how do you make a heptagon? Why, you put 7 triangles together! Tell me, how do you make a octagon? Why, you put 8 triangles together! Tell me, how do you make a Novagon? Why, you put 9 triangles together! Tell me, how do you make a decagon? Why, you put 10 triangles together!

EVERYTHING CAN BE AND IS MADE OUT OF TRIANGLES IN A GRAPHICS ENGINE!

*Disclaimer - pentagons, hexagons and whatnot can be made out of lots of combinations of triangles, i just listed the more obvious ones.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
I know that. It would just be easier if you didn't have to subdivide the faces.
Gettin' back to dodgin' lasers.

 

Offline nubbles526

  • 28
  • MODerate MODder
Hmmm...Wonder how would it look like with teeth?

Good Job!

Axem: What actualy stopped you from continuing Asteria?


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Offline Axem

  • 211
I didn't feel like finishing it. :p Actually it was probably UV mapping/texturing everything that put me off.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Cool, been wanting this for a while.