Having completed it in a relatively short length of time (my complaint about it) I'm ready for my rather short personal review of Crysis: Warhead.
I liked it. So much so that I'm playing it again.
Anyone remember Project IGI? A game that gave you vast expansive maps to play around in, a nice well fortified position to try and attack using your preferred method and not much room for screw ups?
C:Warhead feels like that, but prettier and with better (though heavily flawed) AI.
The maps feel much more "lush" than the original Crysis, with really enjoyable encounters with the Koreans occupying most of the hostile map areas. Alien encounters are thankfully taken down a notch though still present and on the whole everything feels that little bit more "complete" than before. Curiously - on my machine at least - everything also seems a little more smooth. There are some new weapons which add some nice tactical twists (land mines, AP mines, a couple of new guns and so on - and of course an obligatory super-gun that you don't get till a little too late to appreciate it). There are also some new enemies although there's not much variety here.
Complaints? Well it's a bit too short as I said - though that seems to be a running complaint with most games these days. And also the AI continues to be a little.. iffy. Most of my stealthy encounters involved tranquillizing the nearest enemy then the next and the next - and the rest of the squad almost never registers any interest in their newly unconscious comrade. You'd think that a squad of guards would be a bit more wary about their pals falling over.
All in all though, highly enjoyable - more so than the original Crysis at any rate. I can only hope that Far Cry 2 follows similar veins to this.