So I just finished this game:
The Good
-The game is brilliantly optimized, looks gorgeous, and will run fast even on high settings. It's an absolute technical marvel. The best engine I've ever seen in terms of both looks and performance.
-With a few config file tweaks, it looks and plays like a good PC title, including proper FOV.
-The dialogue writing is excellent, absolutely perfect for the setting. Richard Morgan's fingerprints are all over it. The enemies sound convincing, Gould is endearing, and the atmosphere is nice. Much of the backstory about the Nanosuit and certain characters
like Hargreave
is top-notch. Voice acting is very very very strong.
-The weapons feel good and are satisfying to shoot.
-The nanosuit works well, and the mantling/jumping is fun.
-Good music.
-Lengthy campaign for a modern shooter, 10-12 hours on Veteran difficulty for me. I went 7.5 hours without dying at one point! That's not because the game is easy, but because it gives you the tools to play skillfully if you're tactical and cautious.
-A couple spectacular (but noninteractive) physics set pieces that look amazing.
The Bad
-The level design is inferior to Crysis and Warhead, far more restrictive and linear. This is the game's biggest weakness; it's not a corridor shooter, but it's definitely a fat corridor shooter with a few bubbles.
-The AI is all right, but not as good as Crysis in terms of posing a challenge.
-The game becomes trivially easy even on higher difficulties once you get the high-ranked armor mode upgrade.
-Weapon variety is limited, you'll be using the SCAR and SCARAB for most of the game.
-The gameplay isn't varied enough to support the game's length. You'll fight the same types of enemies for most of the game, and they get pretty predictable and familiar. The Ceph grunts in particular get dull. This is another big issue; there's just not as many things to do as there were in Crysis.
-The story builds really well, and as I mentioned has excellent dialogue, but has only one really good payoff and then fizzles a bit at the end. It also throws away a lot of details from Crysis 1, if you care about that.
The ending feels like something of a cop-out, but all the stuff about Prophet is great.
-The Ceph get a lot of talk in the story about how dangerous and mysterious they are, but don't have much personality and feel like fairly standard video game aliens. They were more interesting in Crysis 1. They seem to have ditched their entire 'cold' angle for a 'bioweapons' angle.
-A lot of quicktime events. Kind of annoying and predictable.
-The infected people scattered around aren't 'real' objects; you can't shoot or interact with them. I wanted to put them out of their misery but the game wouldn't let me.
-The city setting gets pretty dull.
The Ugly
-There is no way to customize important graphical features ingame. You'll need to resort to config file editing.
-The game's data is allegedly encrypted, and they didn't ship the excellent CryEngine 3 editor with the game. Should wait and see what the modding scene looks like in a few months.
Not worth buying at full price right now, but a good game.