Ever since I finished FS2 for the first time, I've always wondered whether travelling in subspace was a line-of-sight matter. I can't really come to a conclusive answer because of the slightly contradicting information FS2 offers. For instance, when RTBing in any regular mission you're not required to point your fighter back in the direction of the Aquitaine before initializing your subspace jump. Yet in the command briefings they clearly show a line linking one system to another. I think the line may just be a representation, a symbol perhaps, to show how one jump node leads to the other. Still, when you're playing the last mission in the original FreeSpace, the subspace effect gives the impression the Lucifer is travelling down a "subspace corridor". So, is it possible the line-of-sight thing only holds true for intersystem jumps, and intrasystem jumps involve the simple affair of activating your jump drive and ending up where you want? Or do I have it all wrong?
And, if it doesn't hold true to the line-of-sight theory, doesn't that mean that all those subspace interdictor cruisers people are inventing (a'la Star Wars) wouldn't work? They must be strategically placed to bring a ship out of subspace/hyperspace, so if a ship didn't pass through it's interdiction field it wouldn't be caught and brought out of subspace.