Here's another problem that came to mind. Its actually something that's been there since retail, and I've brought it up on a few occasions in the past, but this new innovation makes this problem more obvious. It relates to how the mass of ships doesn't get altered even if its docked to something greatly different from its own. For example, open up FRED and place an Isis docked to a Typhon. Then load yourself out with a kinetic weapon and shoot at the Isis. The transport will flip around just like normal, but it'll take the Typhon with it, causing the much larger vessel to be flipped around like a beach ball or propeller. We need the mass of 2 or more docked objects to be added together. So if the Isis (for example) has a mass of 1 unit and the Typhon has a mass of 50 units, then when the 2 are docked together, they should each beassigned a mass of 51 units. Now that we have multi-docking, this problem will become even more obvious.