The Narn attacking like mad was fun.
Raider war is a very fun and nicely designed game. Feels like the real deal.
My nightmare in the Raider War comes at 2 places, the one where you have to stop asteroids from crashing in a dead in space ship. When you jump out at the beginning, all of my crews gets killed with in 3 seconds after the jump vortex causes the asteroids to explode. I found a way out of this crazy thing by flying towards the smaller part of the vortex. But even if I order my wing mans to stay on my tail, they are still killed every time.
It's still ok, but after the part you escourt the PSI corp vessel, I noticed something. When I finally managed to escourt the PSI corp ship, the voice says "The PSI corp transport has been destroyed" instead of what the text says, which is "has arrived safely".
Then after I try to advance to the next level. I get this message:
Error: Argument count is illegal.
In sexpression: ( when
( has-time-elapsed 45 )
( turret-lock-all "EA Scylla" )
( clear-goals "EA Scylla" )
( explosion-effect
( get-object-x
"EA Scylla"
"<None>"
0
0
300
)
( get-object-y
"EA Scylla"
"<None>"
0
0
300
)
( get-object-z
"EA Scylla"
"<None>"
0
0
300
)
100
1000
300
150
300
400
1
7
1000
10
)
( deactivate-glow-points "EA Scylla" )
( deactivate-glow-maps "EA Scylla" )
( sabotage-subsystem
"EA Scylla"
"Hull"
60
)
( sabotage-subsystem
"EA Scylla"
"engine01"
101
)
( sabotage-subsystem
"EA Scylla"
"engine02"
101
)
( sabotage-subsystem
"EA Scylla"
"engine03"
101
)
( sabotage-subsystem
"EA Scylla"
"engine04"
101
)
( sabotage-subsystem
"EA Scylla"
"engine05"
101
)
)
(Error appears to be: get-object-x)
File:mission/missionparse.cpp
Line: 4688
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Then the game crashes.
Too bad, I really like to play on.