Author Topic: Raider Wars  (Read 8008 times)

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Hi,

I just started to play Raider Wars but now I am stuck within the The Wheel Turns mission. The Venzen is always destroyed by the Narn within seconds even if I command alpha and delta to protect them. I find now way to stop the Narn fighters that fast. Any hint?

 

Offline Centrixo

im still stuck on that mission, ive been stuck on that mission for 2 weeks now and im trying absoutly everything.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 
i had that problem too but from other people i found an easy way to get past that part all you have to do is attack one of the narn freighters with ur guns and missiles u will probably have to destroy it but after u inflict enough damage all the narn ships surrender

 
poke at the friegters a bit while they are friendly. to get their hp down then when they change iffs unload on the frieghters. Order all your wingmen to unload on them too.
Beat them quick enough and they will surrender.

 
Yea, this took me a few attempts to get right too, would help if your wingmen were following you from the start as well.

 

Offline IPAndrews

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Interesting that this topic should be bumped again. I'm updating RW to work with TBP 3.4 and I finished updating TWT last night. Now it's actually easier to shoot down the fighters. Those Narn freighters are tough cookies and fighter combat in 3.4 seems to be a lot more ferocious. I hope he got past the misson anyway because there are better ones later on. TWT was always a bit weird. I'm still not sure if it quite works.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
yeh the ones after that are fun but i cant get past nightmare scenario for some reason it freezes so im just gonna wait for the 3.4 base and then try

 

Offline Centrixo

That game is driving me crazy it keeps crashing on me witch means, i might have to hex editing the damn thing soon.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline IPAndrews

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  • This site stole my work
There are a few hundred threads in this forum about the Nightmare Scenario / The Noose Crash, which incidentally I've never, ever seen. Just search back in time through the forum and you'll find various solutions.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
ok ill check that out thanks IP

 
The Narn attacking like mad was fun.

Raider war is a very fun and nicely designed game.  Feels like the real deal. 

My nightmare in the Raider War comes at 2 places, the one where you have to stop asteroids from crashing in a dead in space ship.  When you jump out at the beginning, all of my crews gets killed with in 3 seconds after the jump vortex causes the asteroids to explode.  I found a way out of this crazy thing by flying towards the smaller part of the vortex.  But even if I order my wing mans to stay on my tail, they are still killed every time.

It's still ok, but after the part you escourt the PSI corp vessel, I noticed something.  When I finally managed to escourt the PSI corp ship, the voice says "The PSI corp transport has been destroyed" instead of what the text says, which is "has arrived safely".

Then after I try to advance to the next level.  I get this message:

Error: Argument count is illegal.

In sexpression: ( when
   ( has-time-elapsed 45 )
   ( turret-lock-all "EA Scylla" )
   ( clear-goals "EA Scylla" )
   ( explosion-effect
      ( get-object-x
         "EA Scylla"
         "<None>"
         0
         0
         300
      )
      ( get-object-y
         "EA Scylla"
         "<None>"
         0
         0
         300
      )
      ( get-object-z
         "EA Scylla"
         "<None>"
         0
         0
         300
      )
      100
      1000
      300
      150
      300
      400
      1
      7
      1000
      10
   )
   ( deactivate-glow-points "EA Scylla" )
   ( deactivate-glow-maps "EA Scylla" )
   ( sabotage-subsystem
      "EA Scylla"
      "Hull"
      60
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine01"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine02"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine03"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine04"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine05"
      101
   )
)
(Error appears to be: get-object-x)
File:mission/missionparse.cpp
Line: 4688
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Then the game crashes.

Too bad, I really like to play on.

 

Offline IPAndrews

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Smash and Grab. Exploding asteroids (gold) kill you and your wingmen.

At some point the table entry for asteroids in ships.tbl changed and asteroids got big shockwaves with big blast damage. I'll see if I can get one of the other team members to post up a fixed 3.3a ships.tbl

Hell and Back get-object-x crash

The version of the game engine you are running is too old. Upgrade to a newer version of the game engine.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
thanks IPAndrews.

Posting an updated ship.tbl would be great help.

Also, I try to run the TBP with fs2_open_367_p4.exe, but I get parsing errors. 

Error: ships.tbl(1501):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [$animation:triggered].

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

anyway, I think i'll need to dig into the forum but help are appreciated.

 

Offline Trivial Psychic

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Try it with THIS build.
The Trivial Psychic Strikes Again!

 

Offline Redrake

  • 25
I'm having the same problem as hansioux. After successfully finishing the mission with the PSI cops escort, my game crashes to desktop with the exact error log.

 

Offline IPAndrews

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Your build is too old.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
Try it with THIS build.

thank you! that's a life saver1 ^_^~

 

Offline IPAndrews

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  • This site stole my work
Good. Enjoy the rest of the campaign. Or at least try to. i worked hard on it :P
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
Good. Enjoy the rest of the campaign. Or at least try to. i worked hard on it :P

IPAndrew, man, it is one of the best game that I've played in a while.  The story is mind blowing.  I'd like to add one more thing.  Playing with the 3.6.9 engine I first used the openGL engine.  In the To hell and Back mission, the subspace fog became huge opaque squares turning around.  Maybe that just mean my Graphic Card suck big time :P  But in DirectX It looks perfect.


 

Offline IPAndrews

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  • This site stole my work
Thanks for the kind remarks. The SCP coders made a change to the game engine in later versions which causes the black boxes. The problem has been erradicated in 3.4. In fact I have spent quite a bit of time on the hyperspace effect. Just today I got a new version working that replaces the old nebula based effect and looks very close to what we saw ine show. It's a big improvement.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.