Disregarding all of the smoke and mirrors, all of the jankiness, wank, bugs and bull****. Just looking at the actual 'gameplay' that was put on display here.
Did anyone actually think this looked like fun?. I mean, this is the best they could display, a multiple timed rehearsed scripted experience. And it was full of tedium. Even when doing their WR attempt speedrun, it still took them a good 20 minutes to get to their destination, followed by 5 minutes of utterly unfun jittery combat.
Even if all of this worked exactly as they had hoped, and it wasnt all smoke and scripted mirrors. I feel like the game itself just wouldn't be any fun at all to play. I can imagine this being a blast for the farm simulator crowd though...
Also I think the game just looks, from a visual graphical point of view, utterly wank. There are absolutely no colors to be found anywhere in the world. The gun sound effects are still pew pew, they sound like ****. The gun weapon effects look awful, half the time I couldn't even see what and where they were shooting at. Most of the vehicle models have these really big goofy looking windows on the front, and still somehow manage to have kind of awful visibility from the inside. When they put up the big fleet fight, I couldn't tell what the **** was going on, part of that was the amazing slide show of a framerate, the other part was that the effects and everything just do such a terrible job of telling a visual story.
Freespace 2's retail capital shipcombat just looks better by leaps and bounds.
And it honestly made me feel proud of WoD's combat, I generally tend to be a bit more humble, about my own work but ****damn I feel like WoD looks like a damn masterpiece compared to starcitizen's excuse of space combat.
And since they still dont have working A.I., despite chris' claims that it'll be the most subsumption ai ever created, anyone with a miniscule amount of game development knowledge can tell that SQ42 isn't anywhere close to being done. Cause how the **** are you going to design and script missions when you have no working A.I.. Anyone who ever opened fred and tried to make a mission should be able to tell this. Set all the A.I. fighters in the mission to 'play dead', see how well you can time the mission flow, how easily you can test your sexps' working.
Protip, you can't.
This project is hosed in so many ways lol.