Generic Cockpit Mod for Freespace 2 and FS-Port 3.3, needs at least 3.6.14 Release Candidate 5:
http://www.mediafire.com/download.php?zkc2iq6adb6wz22
I only edited the Tables, the real work was done by Vasudan Admiral (Generic Cockpit.pof) Dragon (Original Cockpitmod for Blue Planet) and rscaper (Tables for the HUD and this Thread). All Thanks to them
First time post!
Excuse me, I downloaded this zip and placed the cockpitmod folder in the zip folder into the Freespace2 directory as said in the readme. However when I loaded up the game my HUD seems to be missplaced, I do use a 16:9 monitor so I'm not sure what the problem is.
The resolution is right, otherwise the all would be misplaced.
I think the problem is that you use the the main FS2 Campaign. I only made excessive tests with the FS Port.
If you want to fix it, try this:
Go to: FreeSpace2\cockpitmod\data\tables\mv_root-hdg.tbm
You can open the .tbm file with notepad (but first make a copy of it).
Search (CTRL+F) for: Ulysses
Than search further for: +Throttle
My first guess is, that the positions are wrong ( at least in FS2 )
The same with +Threat Indicator
If you load the screenshoot in GIMP (or any other paint tool that shows your cursors position ) resize it to 1440 x 900 you can guess easily that the right coordinates are by placing the cursor to the place the left upper corner of the HUD Element should be.
But anyway, thanks for the feedback, I will have a look at it during the weekend.