Author Topic: Test/BugFix build: 20050602  (Read 7850 times)

0 Members and 1 Guest are viewing this topic.

Offline redmenace

  • 211
Test/BugFix build: 20050602
It might not be related to the IBX files. But here, I will post them and some more images.

http://fs2source.warpcore.org/temp/TheSixthWonder.zip

http://fs2source.warpcore.org/temp/cruiser01.zip

I am not sure which ibx files are for the manticore and triton.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Test/BugFix build: 20050602
Looks like something's screwed up with the radar on that Leviathan, because the primary hull looks ok most of the time.  And the Triton is Freighter2t-01, don't know about the Manticore.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Test/BugFix build: 20050602
Freaky.  The cruiser01.ibx is using the same model as my IBX file but yours has 6 more verts in it. :wtf:  Same thing for cruiser01x.ibx.  I deleted and regenerated my IBX files for those models about 4 times and always got the same results so my count should be correct.  The problem must be something in find_first_index().  Either it's doing something wrong or is not accounting for something model related.

Of course I've been saying that for months so perhaps I should stop with the broken record imitation and do something about it... nevermind the bug is already assigned to Bobboau. :p :)

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
I thought bob said he doesn't have any bugs assigned to him?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
Actually he said that all his bugs were driver and hardware related.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Inquisitor

Test/BugFix build: 20050602
Bob?
No signature.

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
Which bug report is it BTW?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Test/BugFix build: 20050602
http://mgo.maxgaming.net/mantis/bug_view_page.php?bug_id=0000412

Also related to: http://mgo.maxgaming.net/mantis/bug_view_page.php?bug_id=0000224 I believe.  That bug is closed but it's not fixed.  The IBX code just hides the fact that it will still hit that Assert().  It's been reported to me numerous times since but I didn't know how to properly fix it and didn't think anyone else was going to so I left it closed.

Through debugging (by myself and fizz) it looks like the verts can be NaN in some cases but I'm not sure if that's a model problem or a model reading problem.  Since it's usually correct I assume that it's a model reading problem, or something isn't getting checked.  There are near zero safety checks in the generation code to guard against processing crappy data.

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
Well then I will leave it in your collective hands. I will just have to continue to bug test. Although I am not sure that this shows up in D3D.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
I have yet to see this in D3D.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
I am posting an additional log concering the bmpman error.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Test/BugFix build: 20050602
Quote
Originally posted by redmenace
I have yet to see this in D3D.

Probably just a difference in the API and how it handles rendering the buffers.  Doesn't change the fact that the code is wrong somehow though.

Quote
I am posting an additional log concering the bmpman error.

I haven't been able to recreate any of these so far.   This is happening when you're going from one mission to the next right?  The only similar error that I've seen is with the pause window popup in multiplayer but that's been fixed (not in CVS yet).

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
No this is during the mission.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Test/BugFix build: 20050602
Taylor, I got a chance test TBP 3.2 Beta today.  I was playing Raider Wars 2.0 with OGG voice acting.  I noticed that for Command Briefings, Mission Briefings, and Debriefings, the audio for each stage will repeat the first 3/4 of a second of the voicefile, then omit the last 3/4 of a second of it.  Note, the 3/4 of a second figure is approximate.
The Trivial Psychic Strikes Again!

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
The bmpman error also has occurred ub the breifing when I selected a enemy wing to see what they are. I think it might have been the render window that crashed it. But this does not occur during loading but only after playing a few mission in a row.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Test/BugFix build: 20050602
If there is anything you need to know just let me know.

And to clarify. The only time BMPMAN error occurs only after player a couple missions one after the other and then either selecting an icon in the briefing window(although not always) or in middle of a mission.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 
Test/BugFix build: 20050602
I still get my ANI bug taylor.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Test/BugFix build: 20050602
Quote
Originally posted by Trivial Psychic
Taylor, I got a chance test TBP 3.2 Beta today.  I was playing Raider Wars 2.0 with OGG voice acting.  I noticed that for Command Briefings, Mission Briefings, and Debriefings, the audio for each stage will repeat the first 3/4 of a second of the voicefile, then omit the last 3/4 of a second of it.  Note, the 3/4 of a second figure is approximate.

One change to this, after some further testing with this build, I was incorrect in stating that Debriefings are effected by this.  This has been Mantis'ed.
The Trivial Psychic Strikes Again!

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Test/BugFix build: 20050602
Quote
Originally posted by Trivial Psychic

One change to this, after some further testing with this build, I was incorrect in stating that Debriefings are effected by this.  This has been Mantis'ed.

Ok.  I'm working on this now though it doesn't seem to matter what build (DS or OAL) or where (de/briefing, cmdbriefing, etc.) the OGG gets played, it always repeats the first little bit.  I put a re-encoded briefing voice on the mainhall music and it still repeats so it is specific to OGG streaming but not specific to where it's played from or what build it's on.

I'm going to try and get this fixed before I release a test build later tonight.

 
Test/BugFix build: 20050602
Happens to me ingame with some music I have converted to save space (I edited the table but didn't touch the sample size stuff so it could be that)