Author Topic: Test/BugFix build: 20050602  (Read 9560 times)

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Offline taylor

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Test/BugFix build: 20050602
Changes from 20050530 build:

 - all known OGG and streaming audio errors fixed for both OpenAL and DirectSound versions.  Successfully tested with TBP 3.2 beta

 - better error handling in OGG code to fail gracefully with multiple logical bitstreams

 - proper Game_mode switching in the barracks to prevent single player campaign savefiles getting overwritten when initially in multi mode

 - fix simulated speech in debrief where the full text would get repeated when you clicked on "Recommendations"

 - better audio handling when game is minimized.  It should now properly shut off sounds when minimized and pick them back up when you restore the game window.  Some sound, such as on the mainhall, will have to finish playing before it actually stops but it will stop.  Command briefings will pause audio and anis and continue them rather than restarting.  Briefings should pause voice and briefing, not to continue until you restore window and finish with voice.  If any of this is wrong or any screens still have audio (music, voice, sim speech, ambient sound) please report it.

 - another attempt at the support ship docking crash.  This fix may cause other problems so please verify that you don't have any docking issues with mods or support ships.

 - error handling fix for jumpnodes which don't model_load() properly (WMCoolmon)

 - fix spawn missiles locking on protected ships (WMCoolmon)


http://icculus.org/~taylor/fso/willrobinson/20050602-win32.rar (12meg, UPDATED with spawn missile fix)
http://icculus.org/~taylor/fso/willrobinson/20050602-win32r.rar (1.3meg, Release build only - DirectSound)
http://icculus.org/~taylor/fso/willrobinson/20050602-win32r-OAL.rar (1.3meg, Release build only - OpenAL)

That covers the main stuff.  Report any problems. (immediately assumes this thread will be filled with redmenace posts ;))


While testing, please verify these bugs as fixed or not:
Spawn missiles lock on protected ships
Slowdown in user interface sections with anis
"Next" arrow not working
Escape ignored in briefing
« Last Edit: June 02, 2005, 09:09:22 am by 1252 »

 
Test/BugFix build: 20050602
Taylor, could we possibly see a FS2_open_R and anything neccessary to run that package alongside the proper total release?  11 Mb is murder on a 56ker

 

Offline taylor

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Test/BugFix build: 20050602
Quote
Originally posted by "me"
- fix spawn missiles locking on protected ships (WMCoolmon)

Crap!  Looks like I forgot to update that file so this change is in fact missing from the build.  I'm running off a new build set now and will update it shortly but anyone who already has the build will not have this change.

Quote
Originally posted by phatosealpha
Taylor, could we possibly see a FS2_open_R and anything neccessary to run that package alongside the proper total release?  11 Mb is murder on a 56ker

Sure,  I'll add a link to that in a little while.

 

Offline redmenace

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Test/BugFix build: 20050602
I found a couple of issues with Apocalypse.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

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Test/BugFix build: 20050602
I had a crash during The Roman's Blunder when I was turning to look at the fenris.
« Last Edit: June 02, 2005, 01:55:50 pm by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

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Test/BugFix build: 20050602
I went ahead and tried it again. Same result.
« Last Edit: June 02, 2005, 01:54:34 pm by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline StratComm

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Test/BugFix build: 20050602
Take the spaces out of your filenames redmenace.  It downloads correctly as "the" (by some miracle) but has no extension and so doesn't associate with a zip by default.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline redmenace

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Test/BugFix build: 20050602
Here is the second one again
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

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Test/BugFix build: 20050602
Not that I want to pressure you, but the fenris bug pretty much hampers my testing since many missions have fenris and Leviathans in them.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline taylor

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Test/BugFix build: 20050602
Quote
Originally posted by redmenace
Not that I want to pressure you, but the fenris bug pretty much hampers my testing since many missions have fenris and Leviathans in them.

I've tried to recreate this without success.  Looks to just be driver related though and as I have an NVIDIA card it may not ever happen for me.  There is likely something in the code triggering this but I don't know what that might be.  What are your cmdline options?  Also try deleting your cruiser01 and cruiser01x IBX files in case it's a data problem hitting some VBO issue.  And for good measure I'll say "driver upgrade" too just in case but I don't know that it's actually a driver problem.

 

Offline redmenace

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Test/BugFix build: 20050602
Well I will update the drivers and remove the IBX files from the cache.

-spec -glow -jpgtga -2d_poof -rlm -ship_choice_3d -targetinfo -orbradar -3dwarp -smart_shields -noparseerrors -decals -fps -stats -show_mem_usage  -allslev -mod SCP
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

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Test/BugFix build: 20050602
Wow, it was the drivers. I was using drivers to test d3d that worked with the shine maps.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

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Test/BugFix build: 20050602
Also here is an additional fs.log for you to look through concerning the bmpman error.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline WMCoolmon

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Test/BugFix build: 20050602
Quote
Apocalypse

I had killed the rest of the bombers and headed to the node and engaged my jump drive with 10 seconds on the clock.
Then this happened.
Assert: Viewer_obj
File: u:\src\cvs\fs2_open.testing\code\freespace2\freespace.cpp
Line: 1950

Call stack:
------------------------------------------------------------------
    game_render_frame()    game_frame()    game_do_frame()    game_do_state()    gameseq_process_events()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


This looks like something related to something I did, I remember setting Viewer_obj to NULL for free-camera stuff.
-C

 

Offline redmenace

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Test/BugFix build: 20050602
You might want to look into this one as well.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Target

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Test/BugFix build: 20050602
Something I've noticed with this and other more recent builds is absolutely terrible nebula performance. My fps are cut by more than half in some cases. I can use an older build like fs2_open_T-20050103.exe and have my fairly steady 85 fps and then use this latest one and get 30ish.

 

Offline redmenace

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Test/BugFix build: 20050602
It is being looked at. It is isolate in D3D. Try running Open GL.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

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Test/BugFix build: 20050602
The Shards of death have returned.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 
Test/BugFix build: 20050602
Hm, I did wonder why my 6800GT was struggling with nebula missions so much but since you gents already know about it I'll shut up and let you get on with it. :)

 

Offline taylor

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Test/BugFix build: 20050602
Quote
Originally posted by redmenace
The Shards of death have returned.

For whatever ship or ships you thing is causing this, please send me the IBX files.  I'd like to check them against what I have and see if I can figure out exactly what's wrong and if there is a way to guard against it.  I am going to add a new IBX debug line to the log which will print out the checksum of the model and the IBX file.  If I have to go so far as build a database of valid IBX file checksums then this will let me.

I still wish more people would distribute them.  I've got custom MediaVPs with most of the hi-poly ships in them and everything has an IBX but since it's not official I don't publicly distribute those.  I do have one volition_ibx.vp though which has IBX files every one of the original game models.  I'll at least get that posted to the SCP download site this weekend and see if people use it.  As far as I know, every IBX file in it is valid.