Changes from 20050530 build: - all known OGG and streaming audio errors fixed for both OpenAL and DirectSound versions. Successfully tested with TBP 3.2 beta
- better error handling in OGG code to fail gracefully with multiple logical bitstreams
- proper Game_mode switching in the barracks to prevent single player campaign savefiles getting overwritten when initially in multi mode
- fix simulated speech in debrief where the full text would get repeated when you clicked on "Recommendations"
- better audio handling when game is minimized. It should now properly shut off sounds when minimized and pick them back up when you restore the game window. Some sound, such as on the mainhall, will have to finish playing before it actually stops but it will stop. Command briefings will pause audio and anis and continue them rather than restarting. Briefings should pause voice and briefing, not to continue until you restore window and finish with voice. If any of this is wrong or any screens still have audio (music, voice, sim speech, ambient sound) please report it.
- another attempt at the support ship docking crash. This fix may cause other problems so please verify that you don't have any docking issues with mods or support ships.
- error handling fix for jumpnodes which don't model_load() properly (WMCoolmon)
- fix spawn missiles locking on protected ships (WMCoolmon)
http://icculus.org/~taylor/fso/willrobinson/20050602-win32.rar (12meg, UPDATED with spawn missile fix)
http://icculus.org/~taylor/fso/willrobinson/20050602-win32r.rar (1.3meg, Release build only - DirectSound)
http://icculus.org/~taylor/fso/willrobinson/20050602-win32r-OAL.rar (1.3meg, Release build only - OpenAL)
That covers the main stuff. Report any problems. (
immediately assumes this thread will be filled with redmenace posts 
)
While testing, please verify these bugs as fixed or not:
Spawn missiles lock on protected shipsSlowdown in user interface sections with anis"Next" arrow not workingEscape ignored in briefing