Author Topic: FreeSpaceLancer v2.0 / System Viewer (WIP)  (Read 14124 times)

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Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
I finished a few more, including a gas giant. The gas giant is what really shows off the weird tilt-spin/lighting. I'll deal with it if it's not adjustable, but it would be handy to be able to tweak the look of it.

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Offline Luis Dias

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
You could handwavexplain it with how planets in your universe are all tidal locked to their stars...

 

Offline Axem

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Changing the lighting would be a no-no.  :( I render the models with the render tech room model function, which has no lighting controls, just rotation controls.

 

Offline Luis Dias

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
can't you hack the camera placement coordinates?

 

Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
can't you hack the camera placement coordinates?

Might be able to do that using $closeup pos: in ships.tbl... I'll have to test that when I get home.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline Luis Dias

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
It won't solve the tidal lock appearance though... but if you can modify the rotation axis and do that it would be the solution.

 

Offline Axem

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Oh, you know what. I might be able to fix the tilt actually. I make all the rendered objects tilt a little bit down because with ships having an edge-on only view is kind of boring, but I can see with planets that its not a good thing to have. I can definitely add more config options for that.

Light position though... maybe not still.  :doubt:
« Last Edit: May 08, 2014, 12:05:47 pm by Axem »

 

Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
If I can move the "camera" with $Closeup pos: and I can alter the rotation angle (tilt), then I could conceivably cheat the light. Essentially, I'd move the camera to match the light source location (which seems to be straight up), and then alter the rotation tilt based and model orientation based on that.

Of course that all assumes that $closeup pos: moves the camera as intended and doesn't mess with the light source at all... which is a fact I'm not counting on.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Yeah... $closeup pos: doesn't do what I had hoped. But, I just had another idea.. I could set the rotation to 0 in the script and create rotation in the POF and then tilt the planets... BOOM.

I'll do that next, but for now.. planets with slower rotation, variable size.. and RINGS! :)

Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
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Offline niffiwan

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
wow, looking awesome guys  :nod:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Suck it FSO. Tilted rotation.  :)

Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline CommanderDJ

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
This is unbelievably cool.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Damn wizards. They're everywhere these days! (Not that I'm complaining :))

 

Offline Rodo

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
Oh god! first time I see this awesome piece of work. So cool!!!
el hombre vicio...

 

Offline fightermedic

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
how could i miss this?
this is as awesome as it gets!
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline mjn.mixael

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Re: FreeSpaceLancer v2.0 / System Viewer (WIP)
My team and I have continued to build our system. This tool has greatly helped us flesh out BtA's setting. I don't know if I could have made Antares feel more alive without this one. Anyhow.. here's a few examples of neat things we've got going.

Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.