i have a few subtle little changes that might greatly improve the variety of weapons that can be created for player and for capship use.
Prox Flag:
a flag that tells a missile or laser to explode when an enemy ship enters the weapons inner blast radius. it would be simmalar to flak, but for fighter weapons.
Deflection Angles:
allows you to specify how far off aim your shot may go. in stupid peoples terms, a scatter effect.
Pof Firepoint Normals:
someone enable theese! it would let us set up our firepoints so that the shots will converge at a certain point, or scatter apart. also it would allow us to have rear firing primaries, and missiles that can fire out of side facing missile bays.
Primaries With Ammo:
a way to have machine guns, rail guns, gatling guns, gauss cannons, shotguns and other good old fashond ammo crunching ballistic weapons. the first step is ammo consumption (reloads by support).
Mixed Ammo:
this is the second step to balistic weapons. it divides up a single weapon entry into multiple ammo types (armor pircing, shield disrution, tracer, high explosive, armor pircing incendiary for subsystems). a tag that specifies ratios of each type, and what types are used. each type only refers to parts of the entry that are relevant. for example only a tracer would referance the rendering tags, explosive would reference the explosion tags and so on.
Homing Primaries:
self explanitory, for weapons like the emd gun and omega from descent.
More Primary Rendering Options.
for eye candy obsessed individuals like myself. animated weapon textures, pulsating glows, spinning missiles, transparent thruster flames on missiles, nd tags on missiles. rendered energy glow on secondaries (static flare). more geometry options for lasers, multiple trails and so on.
Custom Particle Spew Animation
the ability to set the animation used when you use the particle spew flag (another rendering option).
Linked Beam Turrets:
it would be cool to link 4 separate beam turrets together so that they all fire at the same time and converge to a single target point. i do not mean excalibur style (beams converge to form a big beam), although that would be cool too.
A New Missile Targeting Option:
laser guided, this type requires constant line of sight with your target to keep it locked on. there is no rendered laser (sensors iluminate your target if its in a certain fire cone). if another ship has a lock on the enemy, or the enemy is tagged, then you can fire your missile and it will know where to go on its own. the missile will not fire without a lock (manditory "no dumbfire" flag).
Chain Fire vs Group Fire (not so subtle):
freespace automaticly group fires primaries and chain fires missiles and turrets. although this seemes fo little importance to most people, i think that you should be able to customize the way a ship's weapons fire. this should be done on a ship by ship, bank by bank, turret by turret basis for all except missiles. i already like the way that missiles fire and i cannot even think of a better way.
for example that shivan fighter in the battle of deneb movie chain fires its primaries. my chaos fighter has 2 primary banks of 6 and 5 guns. id like to change the first bank to fire 2 guns at a time cycling through each pair and firing 3x faster. it would have the same damage for firing time but it would apear to fire
faster. it would not be a toggle that the pilot could choose, but would be an entry in the ships table that specifys how the guns fire for that ship (for each bank).
for turrets it would be cool to have 2 or more beams firing from one turret at the same time. missile turrets could throw out multiple missiles at one time.
Another Integrated Weapon System:
as much as i didnt want to bring my older ideas into this, another idea for an iws. i always had this idea for a plasma cannon that had 4 contailment beams, projected from the launcher that held the plasma ball together. theese beams would be gimballed to allow the plasma ball to home in on its target. if any beams are broken, the ball looses containmend and explodes into a little shockwave. it would require 5 firing points 1 for the plasma ball and 1 for each containment beam. it would anso have to have 4 points on the projectile to indicate end firing points. this is one of those eye candy weapons.