Author Topic: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)  (Read 597809 times)

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Offline 666maslo666

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Is there a plan to have these sectors related in any way? International events can affect everyone. I suspect this is not the case for SC.

You cant have as many players as EVE in a single instance in a twitch based game. Last time I heard the plan is to dynamically add instances based on latency. So if the pings are low for everyone, there will be only one instance. But when too many players join an area or possibly when people from a distant region of the world join the area, another instance will be created for them. Overall situation in the wider universe should be influenced by sum of what is happening in all instances of the area.
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Offline Colonol Dekker

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I still don't see why people are following star ****izen after being charged 70 real life dollar pounds for a torpedo! !!
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Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Also, hope you weren't hoping it would have VR

http://www.roadtovr.com/star-citizen-senior-dev-vr-support-dont-hold-breath/

VR is still planned, see this post:

https://www.reddit.com/r/starcitizen/comments/5rbiwv/regarding_vr_dont_hold_your_breath/dd6tq37/?st=iyn6b3zd&sh=3dbc0bd4

But it wont happen anytime soon.

I mean yea I guess if the original article on it was written in 2012 and now in 2017 they're saying "Don't hold your breath, but maybe someday later" and then totally believe them when they say it's still planned, well I dunno.

But someone  can answer me this question because I'm not super great on VR type stuff. What's the normal good framerate for a VR game? The article states they'd likely have to boost it in SC to get it work well in VR?

 

Offline 666maslo666

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
But someone  can answer me this question because I'm not super great on VR type stuff. What's the normal good framerate for a VR game? The article states they'd likely have to boost it in SC to get it work well in VR?

I have a Vive. VR games need 90 frames per second.

Star Citizen maps run a lot better in offline mode, so the main bottleneck seems to be netcode optimization.
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

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Offline The E

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
But someone  can answer me this question because I'm not super great on VR type stuff. What's the normal good framerate for a VR game? The article states they'd likely have to boost it in SC to get it work well in VR?

Yeah, both Oculus and Valve recommend a stable framerate of around 90 FPS for a comfortable VR experience. Star Citizen is obviously pretty far away from that.
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Offline Dragon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
At least they recognized that they're nowhere near the state in which VR is a good idea. Given how it's been going so far, you'd expect them to cheerfully start working for it, only to find, after implementation, that it's completely unplayable. Had they approached everything like this, chances are they'd have something enjoyable at this point...

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I mean, they could always just cheat and use reprojection like the PSVR to inflate their framerates.
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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
But someone  can answer me this question because I'm not super great on VR type stuff. What's the normal good framerate for a VR game? The article states they'd likely have to boost it in SC to get it work well in VR?

Yeah, both Oculus and Valve recommend a stable framerate of around 90 FPS for a comfortable VR experience. Star Citizen is obviously pretty far away from that.

As in, they'd need to quadruple the hard cap on framerates for universe gameplay to work in VR.
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Offline Kszyhu

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I think it's something about their multiplayer that brings down the framerate, I think some people have managed to play PU in offline mode, and framerates were far better.

 
Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Oh great, an MMO that works perfectly as long as you don't try to play it online or in some kind of massively-multiplayer fashion.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Aesaar

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
I think it's something about their multiplayer that brings down the framerate, I think some people have managed to play PU in offline mode, and framerates were far better.
  It's their netcode.  It literally can't handle all the info if the game runs at 90FPS.  It locks the game at 30 or so.

 

Offline General Battuta

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
But...lumberyard!? it's already in place?!!? power of the cloud  :confused:  :confused:  :confused:

 

Offline Blue Lion

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
So SC, while in online play, is currently running under 60fps? So not only can they not reach a goal they set to make in 2012 (at least not any time soon) but also can't make the game run on anything even close to it online, which is the entire point?

I guess if they split it up among regions maybe but this could have serious loading times for a seamless space to ground to space game right?

 

Offline Col. Fishguts

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
SC is the first multiplayer game, where I heard that client-side FPS is locked to server-side tick rate.
Is this a CryEngine thing? Or common in MMOs?
In every multuplayer game I ever played, server lag results in characters jumping around or some rubberbanding. But never in reduced renderering FPS.
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Offline The E

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
SC is the first multiplayer game, where I heard that client-side FPS is locked to server-side tick rate.
Is this a CryEngine thing? Or common in MMOs?
In every multuplayer game I ever played, server lag results in characters jumping around or some rubberbanding. But never in reduced renderering FPS.

Who even knows at this point. Fact is, the CryEngine netcode was never intended to scale to MMO levels, and I have little faith in CIGs ability to come up with a better one.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mikes

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
SC is the first multiplayer game, where I heard that client-side FPS is locked to server-side tick rate.
Is this a CryEngine thing? Or common in MMOs?
In every multuplayer game I ever played, server lag results in characters jumping around or some rubberbanding. But never in reduced renderering FPS.

Who even knows at this point. Fact is, the CryEngine netcode was never intended to scale to MMO levels, and I have little faith in CIGs ability to come up with a better one.

Spaghetticode can cause frame rate issues, no matter where exactly in the game it is.

I must know because my first C++ 2d pew pew game ran at 7 fps :-)

 

Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)

I dont know about you guys, but I've been enjoying the game for over a year now. It's absolutely amazing.
Urutorahappī!!

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Offline Spoon

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Posting on page 100
Gotta put my party hat on.


lol this trainwreck of a project
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Cobra

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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
Whenever my email says Spoon posted a reply I already know it's gonna be good.
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Re: Wing Commander 6: The Undiscovered Release Date (Star Citizen Thread)
[image snip]
I dont know about you guys, but I've been enjoying the game for over a year now. It's absolutely amazing.

Pfft.  Real citizens got their boxed copies for Christmas.  Don't believe me?  Here's mine:



They even needed two disks to store all the content!



The box art is a little derivative, I'll grant, but clearly the budget has been spent well on the rest of the game.