Well, I thought a bit about he the shaders and the way they handle the lights.
Everything but the sun light is based on the vertex level, so it's simply iluminating a whole part of the surface without taking the normal map into account.
So... what happends if I just disable the ambient light and the emissive light (slight self ilumination)?
-no_emissive_light -ambient_factor 0 -ogl_spec 80 -spec_exp 11 -spec_point 0.6 -spec_static 1.5 -spec_tube 0.1 The ships with normal maps look incredible!
I mean they looked awesome before, but they look even better now.
It's hard to catch in screenshots, you have to take a look at it in the Lab, or watch a ship moving in the light. It just looks less like an effect, but more like real parts of the model now.
>High-Res shot of the Orion hull<On the negative side the game gets a bit dark and the beam light kills the effect (so I turned spec_tube down). Also the red sun is really way too red imho.
On the positive side it doesn't cost one bit of performance more.