hmmm, i`m getting the same kind of problem when i put to many ships in a single mission like 398 fighters and 1 demon. what are your frame rates?.
collision and weapon damage(i assume some form of collision dont work here) is not working until i order all the fighters 1to leave.
It may be depending on hardware vs frame rates. Well just my idea.
regarding reading out FPS.
in freespace.cpp
you will find this
#ifdef RELEASE_REAL
int Show_framerate = 0;
#else
int Show_framerate = 1;
#endif
change 0 to 1, ofcourse. as if you did not know
but Maybe tampering with one of the MAX_X
will solve this.
Glancning at
#define MAX_PAIRS 8000
MK does comment this regarding a mission with an asteroid field.
or MAX_FRAME_COLLISIONS 5. dont know how to understand this one.