Author Topic: PCS2 Roadmap  (Read 3675 times)

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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Ok... post your feature requests here.. I'll add them to my lists here

(approved features are added to the roadmaps - additional revision goals will be added as needed)

PCS 2.0 Roadmap
  • Completely rewritten POF BSP compiler
  • New internal model format [PMF]
  • PMF saving to disk
  • POF Load from/saving to disk
  • gunpoint convergence calcuator
  • .cob import
  • .cob Autogen features
  • BSP Debug (ala show sortnorms/bboxes from PCS1)
  • Functional import features (PMF->PMF data copy)
  • ALL data editable in sections (HDR2, TXTR, OBJ2, SPCL, DOCK, FUEL, PATH, GPNT/MPNT, TGUN/TMIS, GLOW) Dev: Bobboau
  • autopath Dev: Bobboau
  • universal copy+paste Dev: Bobboau
  • POF Smoothing Data->faceted/autofacet/smooth reverse engineer Dev: Kazan
  • .cob save (requires editors to be done first) Dev: Kazan
  • new POF Chunk SLDC for Shield Collision Trees Dev: Kazan (ref: http://www.hard-light.net/forums/index.php/topic,47751.new.html )
  • Glow/shine/env mapping Dev: Bobboau
  • Moment of Inertia calculator (math involved)Dev: Bobboau
2.0 Notes/Caveats: adding new file formats is orders of magnitude less difficult in PCS2.0 - this is because of the new internal model format "PCS Model Format" - BSP compilation (the hard part of generating a .pof) is ONLY done when generating a .pof (whenever you save to new POF or one which's geometry has been altered - opening a POF caches the BSP).  

PCS 2.1 Roadmap
  • Geometry Import (IE add additional geometry to existing file)Dev: Kazan
  • Collada XML Format support (Max, Maya, Lightwave, Blender, etc) Dev: Spicious
  • AutoTurret upgrade to new Keldor's new side-facing compatible turret code Dev: Kazan
  • New and Improved UI Dev: The_E
  • Refactoring all pointers not passed to wxWidgets to use boost (std::tr1/C++11 std:: ) smart pointers to eliminate memory leaks.Dev: Kazan
  • PMF metadata export to text Dev: Kazan
  • .ASE File Format support (Maya, 3DS Max and others support this format) Dev: Kazan Format Found to be Unrelaible
  • .OBJ file format support Dev: Bobboau
  • geometry/UV editing capabilities + Geometry error detection
  • BSP Geometry Error checker (will do a precompile and check for any polygons that will be dropped due to errors - dropped polygons will be shaded red, others green)
  • Render with VBOs Dev: Bobboau
  • PMF upgrade to indexed vertex array. (more time spent in COB/ASE/OBJ -> PMF, less time PMF->POF) -- Strike, maybe? Could make geometry editing more difficult
  • .eff support (MAYBE)
  • Normal Mapping support (MAYBE)
  • Model rescaling


PCS 2.2 Roadmap
  • Add (FS2) table data to PMF
  • ship tbm export for .pof

------------------

Tentatively Accepted Features (not yet roadmapped)
  • Empty

Pending Features (not yet accepted or rejected)
  • Empty

Tentatively Rejected Features
  • Empty

Permanantly rejected features
  • .3ds Support (format replaced by more useful one)
  • .ASE File Format support (Maya, 3DS Max and others support this format) Dev: Kazan Format Found to be Unrelaible
  • .OBJ file format support Dev: Bobboau
Please start threads for feature requests.  I will update this thread
« Last Edit: May 24, 2010, 07:19:29 pm by Kazan »
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"The Mountains are calling, and I must go" - John Muir