Author Topic: Cargo Pusher  (Read 5190 times)

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Started working on this cargo pusher the other day:



A side view


Pushing some cargo containers


Any feedback is welcome. I think I'm going to push the neck on the top forward, so that it rest against the cargo container.

 

Offline Nyctaeus

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I like the idea and the model at all but when I saw this for the first time, I imagined it with three cylindrical containers. I would make it the same size as Triton or Argo and make a regular freighter from it, but I guess it's gonna be smaller in your original concept.
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Do you mean you'd make it smaller? It is quite large, and I'll probably have to make a custom container to go with it.

P.s. for reference, that little floating box in front is a 1.8 m tall person

 

Offline Trivial Psychic

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You may want to add moving latches to the end of the dorsal arm, and change the ventral arm to suit the same purpose.
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Offline Nyctaeus

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Do you mean you'd make it smaller? It is quite large, and I'll probably have to make a custom container to go with it.

P.s. for reference, that little floating box in front is a 1.8 m tall person
Haven't noticed it :P. Okay, so the size of the ship itself is proper than, but the current cargo iz gargantuan :P. I would just go with three smaller cargo as I mentioned in my previous post.

Good job so far :yes:
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So this was as far as I got in August, when I got a job and stopped working on it. I got a week of this Christmas, and thought I'd try to finish it.



I got frustrated with how it looked, so I scrapped the texture and the UVs, and made the mesh more detailed. I had planned to finish it by the new year, but I only finished UVing it tonight. I hope with current technology I'll never have to UV unwrap again.



This is what it looks like now, I haven't begun re-texturing it.






So that's where I'm at now. Any thoughts, especially on the texture? I find the old one looked  too Star Wars-ish, like a separatist ship.

 

Offline Oddgrim

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mmm This is a very good looking mesh, if you are looking for a more FS look a colour palette and textures based off the GTT Elysium would look good.
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mmm This is a very good looking mesh, if you are looking for a more FS look a colour palette and textures based off the GTT Elysium would look good.

That's a good idea. I had originally used the Argo as my inspiration (not shown), but the contrast between the armor and the not-armor sections was too high. The Elysium palette is less contrasty, so I'll give it a shot.

 

Offline HLD_Prophecy

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This is really cool. It's an interesting concept - Freespace freighters typically hug or envelop the canisters in some way, like the arms on a Triton or Poseidon.

But this is more like a real-world tug, where it just gets up behind and pushes. It looks unique to me. I wish I was doing some project where I needed civilian designs; I'd definitely go for this.

Thanks for putting it together!

 

Offline mjn.mixael

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How many of these to push an Arcadia around?
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Offline Colonol Dekker

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This is so cool. :yes:
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Very, very cool, I like it very much! I love the shape, with that command tower making it so original. So far, great job!

 
How many of these to push an Arcadia around?
It depends on what looks good. If you can find a couple good surfaces to push against, two sounds reasonable. Maybe three.

Also as a bonus, it does come with its own cargo containers:

An individual container, featured here next to a Chronos. The Chronos can carry these containers, and they're wide enough that the Triton can carry them without looking out of place.


A bunch of the above-mentioned containers get loaded onto a rack, and the whole lot of them get pushed by the cargo pusher:


And here's an Arcadia for scale:


I wasn't planning on having the cargo rack being populated by individual containers. Just a big hollow mesh that makes it look full, maybe another that makes it look half full.

 
This is just... brilliant. :)

 
Deleted some parts of the mesh in order to clean up its form a little.



 

Offline Nyctaeus

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I think scaling factor of plating texture should be smaller. This looks a little bit noisy. Otherwise I like it. Very good color arrangement and excellent base metal. Is this gonna be PBR-supporting model?
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I've fallen off this project, but I'm trying to get back on. I have a question about textures: What are the recommendations for texture formats/naming? Is it still shine, glow, normal? Or is there something new with the PBR, or do I do old system and new?

Also, would anyone like to help me by rigging this for me? I've got the ship, a couple cargo racks, and a handful of containers to rig up. I normally take pride in doing it all myself, but it takes me forever to get them in-game, easily as long as it takes to make the thing in the first place. Any help would be appreciated!

 

Offline Nyctaeus

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PBR models uses the same formats, but -shine was replaced by -reflect. You can find more information how to prepare your reflectance maps here and here. Old specular is not needed anymore, but if making -reflect is too complicated, engine will still handle older, non-pbr workflow and classic -shine.
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