If you haven't been hanging out on the discord you'd be forgiven for thinking this project was out cold, but that is not the case!
Work on Warmachine has seen renewed vigour in the last few months, and the checklist for a release milestone is getting very short. It's not quite ready to go out to testers yet, but it's close. So if you want to test, even if you've said so before, please let me know. Post, reply, get ahold of me on discord, whatever.
The test will include the full campaign of Blue Planet - Age of Aquarius, which is around twenty missions. I imagine anyone voulenteering here will probably have played the original already, but if you haven't that's fine. There's also two stand-alone instant action missions. Ideally you'd be able to play all of this at least once.
An additional item is that ideally you'd be willing to play with a custom FSO build provided by me. Windows only I'm afraid. This is for the multilock missiles features, merged into a nightly from a few months ago. This is not strictly required as the multi-lock features are seperated out into their own optional package, but it is the intended way to play.
Hopefully there'll be a more convient way to get these features before the mod is ready to release, but that's a bridge to be evaluated later.
If you have been hanging out in the discord you may have seen some things exhibited that will not be in this release. Inspiration runs wild at times, but I decided to impose a relative freeze on a branch destined for release. This means that the target for "Ready for launch" moves less, and as a bonus people get to play with certain weapons and effects that they've been asking for since the first early videos of Warmachine. Some prominent parts of the visual landscape will change in later releases, but these classic versions will be out in the wild too! Win-win.
I feel I'd be remiss in not giving any eye-candy with this post, so have some.